mesa: move _GenFlags = 0x0 to texgen loop

This commit is contained in:
Brian Paul
2009-02-27 16:44:28 -07:00
parent c88c8d7993
commit c50c2e4e98
+2 -1
View File
@@ -550,7 +550,6 @@ update_texture_state( GLcontext *ctx )
texUnit->_Current = NULL;
texUnit->_ReallyEnabled = 0x0;
texUnit->_GenFlags = 0x0;
/* Get the bitmask of texture target enables.
* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
@@ -609,6 +608,8 @@ update_texture_state( GLcontext *ctx )
for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
texUnit->_GenFlags = 0x0;
if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
continue;