mesa: move _GenFlags = 0x0 to texgen loop
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@@ -550,7 +550,6 @@ update_texture_state( GLcontext *ctx )
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texUnit->_Current = NULL;
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texUnit->_ReallyEnabled = 0x0;
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texUnit->_GenFlags = 0x0;
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/* Get the bitmask of texture target enables.
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* enableBits will be a mask of the TEXTURE_*_BIT flags indicating
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@@ -609,6 +608,8 @@ update_texture_state( GLcontext *ctx )
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for (unit = 0; unit < ctx->Const.MaxTextureCoordUnits; unit++) {
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struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
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texUnit->_GenFlags = 0x0;
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if (!(ctx->Texture._EnabledCoordUnits & (1 << unit)))
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continue;
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