mesa: use fp pointer in _tnl_InvalidateState()
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@@ -149,13 +149,10 @@ _tnl_InvalidateState( GLcontext *ctx, GLuint new_state )
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/* fixed-function fog */
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RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
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}
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else if (ctx->FragmentProgram._Current) {
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struct gl_fragment_program *fp = ctx->FragmentProgram._Current;
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if (fp) {
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if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
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/* fragment program needs fog coord */
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RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
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}
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else if (fp) {
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if (fp->FogOption != GL_NONE || (fp->Base.InputsRead & FRAG_BIT_FOGC)) {
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/* fragment program needs fog coord */
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RENDERINPUTS_SET( tnl->render_inputs_bitset, _TNL_ATTRIB_FOG );
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}
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}
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