vulkan/bvh: Add leaf.h to vk_bvh_includes
Otherwise, the shader will not recompile when the file was modified. Reviewed-by: Natalie Vock <natalie.vock@gmx.de> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36965>
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@@ -45,6 +45,7 @@ bvh_shaders = [
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vk_bvh_include_dir = dir_source_root + '/src/vulkan/runtime/bvh'
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vk_bvh_includes = files(
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'leaf.h',
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'vk_build_helpers.h',
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'vk_build_interface.h',
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'vk_bvh.h',
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