mesa: debug printf for KIL
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@@ -922,6 +922,11 @@ _mesa_execute_program(GLcontext * ctx,
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{
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GLfloat a[4];
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fetch_vector4(&inst->SrcReg[0], machine, a);
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if (DEBUG_PROG) {
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printf("KIL if (%g %g %g %g) <= 0.0\n",
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a[0], a[1], a[2], a[3]);
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}
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if (a[0] < 0.0F || a[1] < 0.0F || a[2] < 0.0F || a[3] < 0.0F) {
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return GL_FALSE;
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}
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