progs/tests: disable depth test for second glDrawPixels
We don't want to z-test that glDrawPixels. Also, set the raster color to red when drawing GL_DEPTH_COMPONENT image to aid in debugging.
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@@ -24,6 +24,8 @@ static void Display(void)
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glClearColor(0.5, 0.5, 0.5, 1.0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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glEnable(GL_DEPTH_TEST);
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/* draw a sphere */
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glViewport(0, 0, 100, 100);
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glMatrixMode(GL_PROJECTION);
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@@ -46,9 +48,12 @@ static void Display(void)
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/* draw depth image with scaling (into z buffer) */
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glPixelZoom(4.0, 4.0);
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glColor4f(1, 0, 0, 0);
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glWindowPos2i(100, 0);
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glDrawPixels(100, 100, GL_DEPTH_COMPONENT, GL_FLOAT, depth);
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glDisable(GL_DEPTH_TEST);
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/* read back scaled depth image */
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glReadPixels(100, 0, 400, 400, GL_DEPTH_COMPONENT, GL_FLOAT, depth2);
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/* draw as luminance */
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@@ -96,7 +101,6 @@ static void Init(void)
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glLightfv(GL_LIGHT0, GL_POSITION, pos);
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glEnable(GL_LIGHTING);
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glEnable(GL_LIGHT0);
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glEnable(GL_DEPTH_TEST);
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}
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