mesa/cs: Add compute support to update_program().

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kristian Høgsberg <krh@bitplanet.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Paul Berry
2014-01-10 21:39:25 -08:00
committed by Jordan Justen
parent abb049dab6
commit bf058dad6b
+21
View File
@@ -101,9 +101,12 @@ update_program(struct gl_context *ctx)
ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
struct gl_shader_program *fsProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
const struct gl_shader_program *csProg =
ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
const struct gl_vertex_program *prevVP = ctx->VertexProgram._Current;
const struct gl_fragment_program *prevFP = ctx->FragmentProgram._Current;
const struct gl_geometry_program *prevGP = ctx->GeometryProgram._Current;
const struct gl_compute_program *prevCP = ctx->ComputeProgram._Current;
GLbitfield new_state = 0x0;
/*
@@ -199,6 +202,16 @@ update_program(struct gl_context *ctx)
_mesa_reference_vertprog(ctx, &ctx->VertexProgram._Current, NULL);
}
if (csProg && csProg->LinkStatus
&& csProg->_LinkedShaders[MESA_SHADER_COMPUTE]) {
/* Use GLSL compute shader */
_mesa_reference_compprog(ctx, &ctx->ComputeProgram._Current,
gl_compute_program(csProg->_LinkedShaders[MESA_SHADER_COMPUTE]->Program));
} else {
/* no compute program */
_mesa_reference_compprog(ctx, &ctx->ComputeProgram._Current, NULL);
}
/* Let the driver know what's happening:
*/
if (ctx->FragmentProgram._Current != prevFP) {
@@ -225,6 +238,14 @@ update_program(struct gl_context *ctx)
}
}
if (ctx->ComputeProgram._Current != prevCP) {
new_state |= _NEW_PROGRAM;
if (ctx->Driver.BindProgram) {
ctx->Driver.BindProgram(ctx, GL_COMPUTE_PROGRAM_NV,
(struct gl_program *) ctx->ComputeProgram._Current);
}
}
return new_state;
}