mesa/cs: Update program.c for compute shaders.
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> Reviewed-by: Kristian Høgsberg <krh@bitplanet.net> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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Jordan Justen
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abb049dab6
@@ -102,6 +102,8 @@ _mesa_init_program(struct gl_context *ctx)
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current,
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NULL);
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_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
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/* XXX probably move this stuff */
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ctx->ATIFragmentShader.Enabled = GL_FALSE;
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ctx->ATIFragmentShader.Current = ctx->Shared->DefaultFragmentShader;
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@@ -121,6 +123,7 @@ _mesa_free_program_data(struct gl_context *ctx)
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_mesa_reference_fragprog(ctx, &ctx->FragmentProgram.Current, NULL);
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_mesa_delete_shader_cache(ctx, ctx->FragmentProgram.Cache);
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_mesa_reference_geomprog(ctx, &ctx->GeometryProgram.Current, NULL);
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_mesa_reference_compprog(ctx, &ctx->ComputeProgram.Current, NULL);
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/* XXX probably move this stuff */
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if (ctx->ATIFragmentShader.Current) {
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