mesa: Add support to allow blitting to multiple color draw buffers

This patch fixes a blitting case when drawAttachment->Texture ==
readAttachment->Texture. It was causing an assertion failure in
intel_miptree_attach_map() with gles3 conformance test case:
framebuffer_blit_functionality_minifying_blit

Number of changes in this file look scary. But most of them are caused
by introducing a big for loop to support rendering to multiple color
draw buffers.

V2: Fixed a case when number of draw buffer attachments are zero.
V3: Put a for loop in blit_nearest() and blit_linear() functions in to
    support blitting to multiple color draw buffers.
V4: Remove variable declaration in for loop to avoid MSVC compilation
    issues.

Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Anuj Phogat
2012-12-11 20:17:47 -08:00
committed by Ian Romanick
parent ab36ca0614
commit bed997daba
+316 -277
View File
@@ -111,6 +111,11 @@ blit_nearest(struct gl_context *ctx,
GLbitfield buffer)
{
struct gl_renderbuffer *readRb, *drawRb;
struct gl_renderbuffer_attachment *readAtt, *drawAtt;
struct gl_framebuffer *readFb = ctx->ReadBuffer;
struct gl_framebuffer *drawFb = ctx->DrawBuffer;
GLint NumDrawBuffers = 0;
GLuint i;
const GLint srcWidth = ABS(srcX1 - srcX0);
const GLint dstWidth = ABS(dstX1 - dstX0);
@@ -146,21 +151,16 @@ blit_nearest(struct gl_context *ctx,
switch (buffer) {
case GL_COLOR_BUFFER_BIT:
readRb = ctx->ReadBuffer->_ColorReadBuffer;
drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
if (readRb->Format == drawRb->Format) {
mode = DIRECT;
pixelSize = _mesa_get_format_bytes(readRb->Format);
} else {
mode = UNPACK_RGBA_FLOAT;
pixelSize = 16;
}
readAtt = &readFb->Attachment[readFb->_ColorReadBufferIndex];
readRb = readFb->_ColorReadBuffer;
NumDrawBuffers = drawFb->_NumColorDrawBuffers;
break;
case GL_DEPTH_BUFFER_BIT:
readRb = ctx->ReadBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
drawRb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
readAtt = &readFb->Attachment[BUFFER_DEPTH];
drawAtt = &drawFb->Attachment[BUFFER_DEPTH];
readRb = readAtt->Renderbuffer;
drawRb = drawAtt->Renderbuffer;
NumDrawBuffers = 1;
/* Note that for depth/stencil, the formats of src/dst must match. By
* using the core helpers for pack/unpack, we avoid needing to handle
@@ -175,8 +175,11 @@ blit_nearest(struct gl_context *ctx,
pixelSize = 4;
break;
case GL_STENCIL_BUFFER_BIT:
readRb = ctx->ReadBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
drawRb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
readAtt = &readFb->Attachment[BUFFER_STENCIL];
drawAtt = &drawFb->Attachment[BUFFER_STENCIL];
readRb = readAtt->Renderbuffer;
drawRb = drawAtt->Renderbuffer;
NumDrawBuffers = 1;
mode = UNPACK_S;
pixelSize = 1;
break;
@@ -208,146 +211,167 @@ blit_nearest(struct gl_context *ctx,
return;
}
if (readRb == drawRb) {
/* map whole buffer for read/write */
/* XXX we could be clever and just map the union region of the
* source and dest rects.
*/
GLubyte *map;
GLint rowStride;
GLint formatSize = _mesa_get_format_bytes(readRb->Format);
/* Blit to all the draw buffers */
for (i = 0; i < NumDrawBuffers; i++) {
if (buffer == GL_COLOR_BUFFER_BIT) {
int idx = drawFb->_ColorDrawBufferIndexes[i];
if (idx == -1)
continue;
drawAtt = &drawFb->Attachment[idx];
drawRb = drawAtt->Renderbuffer;
ctx->Driver.MapRenderbuffer(ctx, readRb, 0, 0,
readRb->Width, readRb->Height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&map, &rowStride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
if (readRb->Format == drawRb->Format) {
mode = DIRECT;
pixelSize = _mesa_get_format_bytes(readRb->Format);
} else {
mode = UNPACK_RGBA_FLOAT;
pixelSize = 16;
}
}
srcMap = map + srcYpos * rowStride + srcXpos * formatSize;
dstMap = map + dstYpos * rowStride + dstXpos * formatSize;
if ((readRb == drawRb) ||
(readAtt->Texture && drawAtt->Texture &&
(readAtt->Texture == drawAtt->Texture))) {
/* map whole buffer for read/write */
/* XXX we could be clever and just map the union region of the
* source and dest rects.
*/
GLubyte *map;
GLint rowStride;
GLint formatSize = _mesa_get_format_bytes(readRb->Format);
/* this handles overlapping copies */
if (srcY0 < dstY0) {
/* copy in reverse (top->down) order */
srcMap += rowStride * (readRb->Height - 1);
dstMap += rowStride * (readRb->Height - 1);
srcRowStride = -rowStride;
dstRowStride = -rowStride;
ctx->Driver.MapRenderbuffer(ctx, readRb, 0, 0,
readRb->Width, readRb->Height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&map, &rowStride);
if (!map) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
srcMap = map + srcYpos * rowStride + srcXpos * formatSize;
dstMap = map + dstYpos * rowStride + dstXpos * formatSize;
/* this handles overlapping copies */
if (srcY0 < dstY0) {
/* copy in reverse (top->down) order */
srcMap += rowStride * (readRb->Height - 1);
dstMap += rowStride * (readRb->Height - 1);
srcRowStride = -rowStride;
dstRowStride = -rowStride;
}
else {
/* copy in normal (bottom->up) order */
srcRowStride = rowStride;
dstRowStride = rowStride;
}
}
else {
/* copy in normal (bottom->up) order */
srcRowStride = rowStride;
dstRowStride = rowStride;
/* different src/dst buffers */
ctx->Driver.MapRenderbuffer(ctx, readRb,
srcXpos, srcYpos,
srcWidth, srcHeight,
GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (!srcMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
ctx->Driver.MapRenderbuffer(ctx, drawRb,
dstXpos, dstYpos,
dstWidth, dstHeight,
GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
if (!dstMap) {
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
}
/* allocate the src/dst row buffers */
srcBuffer = malloc(pixelSize * srcWidth);
if (!srcBuffer) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
dstBuffer = malloc(pixelSize * dstWidth);
if (!dstBuffer) {
free(srcBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
GLint srcRow = (dstRow * srcHeight) / dstHeight;
GLubyte *dstRowStart = dstMap + dstRowStride * dstRow;
ASSERT(srcRow >= 0);
ASSERT(srcRow < srcHeight);
if (invertY) {
srcRow = srcHeight - 1 - srcRow;
}
/* get pixel row from source and resample to match dest width */
if (prevY != srcRow) {
GLubyte *srcRowStart = srcMap + srcRowStride * srcRow;
switch (mode) {
case DIRECT:
memcpy(srcBuffer, srcRowStart, pixelSize * srcWidth);
break;
case UNPACK_RGBA_FLOAT:
_mesa_unpack_rgba_row(readRb->Format, srcWidth, srcRowStart,
srcBuffer);
break;
case UNPACK_Z_FLOAT:
_mesa_unpack_float_z_row(readRb->Format, srcWidth, srcRowStart,
srcBuffer);
break;
case UNPACK_Z_INT:
_mesa_unpack_uint_z_row(readRb->Format, srcWidth, srcRowStart,
srcBuffer);
break;
case UNPACK_S:
_mesa_unpack_ubyte_stencil_row(readRb->Format, srcWidth,
srcRowStart, srcBuffer);
break;
}
(*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
prevY = srcRow;
}
/* store pixel row in destination */
switch (mode) {
case DIRECT:
memcpy(dstRowStart, dstBuffer, pixelSize * srcWidth);
break;
case UNPACK_RGBA_FLOAT:
_mesa_pack_float_rgba_row(drawRb->Format, dstWidth, dstBuffer,
dstRowStart);
break;
case UNPACK_Z_FLOAT:
_mesa_pack_float_z_row(drawRb->Format, dstWidth, dstBuffer,
dstRowStart);
break;
case UNPACK_Z_INT:
_mesa_pack_uint_z_row(drawRb->Format, dstWidth, dstBuffer,
dstRowStart);
break;
case UNPACK_S:
_mesa_pack_ubyte_stencil_row(drawRb->Format, dstWidth, dstBuffer,
dstRowStart);
break;
}
}
}
else {
/* different src/dst buffers */
ctx->Driver.MapRenderbuffer(ctx, readRb,
srcXpos, srcYpos,
srcWidth, srcHeight,
GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (!srcMap) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
ctx->Driver.MapRenderbuffer(ctx, drawRb,
dstXpos, dstYpos,
dstWidth, dstHeight,
GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
if (!dstMap) {
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
}
/* allocate the src/dst row buffers */
srcBuffer = malloc(pixelSize * srcWidth);
if (!srcBuffer) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
dstBuffer = malloc(pixelSize * dstWidth);
if (!dstBuffer) {
free(srcBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFrameBufferEXT");
return;
}
free(dstBuffer);
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
GLint srcRow = (dstRow * srcHeight) / dstHeight;
GLubyte *dstRowStart = dstMap + dstRowStride * dstRow;
ASSERT(srcRow >= 0);
ASSERT(srcRow < srcHeight);
if (invertY) {
srcRow = srcHeight - 1 - srcRow;
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
if (drawRb != readRb) {
ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
}
/* get pixel row from source and resample to match dest width */
if (prevY != srcRow) {
GLubyte *srcRowStart = srcMap + srcRowStride * srcRow;
switch (mode) {
case DIRECT:
memcpy(srcBuffer, srcRowStart, pixelSize * srcWidth);
break;
case UNPACK_RGBA_FLOAT:
_mesa_unpack_rgba_row(readRb->Format, srcWidth, srcRowStart,
srcBuffer);
break;
case UNPACK_Z_FLOAT:
_mesa_unpack_float_z_row(readRb->Format, srcWidth, srcRowStart,
srcBuffer);
break;
case UNPACK_Z_INT:
_mesa_unpack_uint_z_row(readRb->Format, srcWidth, srcRowStart,
srcBuffer);
break;
case UNPACK_S:
_mesa_unpack_ubyte_stencil_row(readRb->Format, srcWidth,
srcRowStart, srcBuffer);
break;
}
(*resampleRow)(srcWidth, dstWidth, srcBuffer, dstBuffer, invertX);
prevY = srcRow;
}
/* store pixel row in destination */
switch (mode) {
case DIRECT:
memcpy(dstRowStart, dstBuffer, pixelSize * srcWidth);
break;
case UNPACK_RGBA_FLOAT:
_mesa_pack_float_rgba_row(drawRb->Format, dstWidth, dstBuffer,
dstRowStart);
break;
case UNPACK_Z_FLOAT:
_mesa_pack_float_z_row(drawRb->Format, dstWidth, dstBuffer,
dstRowStart);
break;
case UNPACK_Z_INT:
_mesa_pack_uint_z_row(drawRb->Format, dstWidth, dstBuffer,
dstRowStart);
break;
case UNPACK_S:
_mesa_pack_ubyte_stencil_row(drawRb->Format, dstWidth, dstBuffer,
dstRowStart);
break;
}
}
free(srcBuffer);
free(dstBuffer);
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
if (drawRb != readRb) {
ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
}
}
@@ -489,8 +513,13 @@ blit_linear(struct gl_context *ctx,
GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1)
{
struct gl_renderbuffer *readRb = ctx->ReadBuffer->_ColorReadBuffer;
struct gl_renderbuffer *drawRb = ctx->DrawBuffer->_ColorDrawBuffers[0];
struct gl_framebuffer *drawFb = ctx->DrawBuffer;
struct gl_renderbuffer *drawRb = NULL;
struct gl_renderbuffer_attachment *drawAtt = NULL;
struct gl_framebuffer *readFb = ctx->ReadBuffer;
struct gl_renderbuffer *readRb = readFb->_ColorReadBuffer;
struct gl_renderbuffer_attachment *readAtt =
&readFb->Attachment[readFb->_ColorReadBufferIndex];
const GLint srcWidth = ABS(srcX1 - srcX0);
const GLint dstWidth = ABS(dstX1 - dstX0);
@@ -521,6 +550,7 @@ blit_linear(struct gl_context *ctx,
GLubyte *srcMap, *dstMap;
GLint srcRowStride, dstRowStride;
GLuint i;
/* Determine datatype for resampling */
@@ -556,150 +586,159 @@ blit_linear(struct gl_context *ctx,
return;
}
/*
* Map src / dst renderbuffers
*/
if (readRb == drawRb) {
/* map whole buffer for read/write */
ctx->Driver.MapRenderbuffer(ctx, readRb,
0, 0, readRb->Width, readRb->Height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&srcMap, &srcRowStride);
if (!srcMap) {
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
dstMap = srcMap;
dstRowStride = srcRowStride;
}
else {
/* different src/dst buffers */
/* XXX with a bit of work we could just map the regions to be
* read/written instead of the whole buffers.
for (i = 0; i < drawFb->_NumColorDrawBuffers; i++) {
int idx = drawFb->_ColorDrawBufferIndexes[i];
if (idx == -1)
continue;
drawAtt = &drawFb->Attachment[idx];
drawRb = drawAtt->Renderbuffer;
/*
* Map src / dst renderbuffers
*/
ctx->Driver.MapRenderbuffer(ctx, readRb,
0, 0, readRb->Width, readRb->Height,
GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (!srcMap) {
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
ctx->Driver.MapRenderbuffer(ctx, drawRb,
0, 0, drawRb->Width, drawRb->Height,
GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
if (!dstMap) {
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
}
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
const GLint dstY = dstYpos + dstRow;
const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
GLint srcRow0 = IFLOOR(srcRow);
GLint srcRow1 = srcRow0 + 1;
GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
ASSERT(srcRow >= 0);
ASSERT(srcRow < srcHeight);
if (srcRow1 == srcHeight) {
/* last row fudge */
srcRow1 = srcRow0;
rowWeight = 0.0;
}
if (invertY) {
srcRow0 = srcHeight - 1 - srcRow0;
srcRow1 = srcHeight - 1 - srcRow1;
}
srcY0 = srcYpos + srcRow0;
srcY1 = srcYpos + srcRow1;
/* get the two source rows */
if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
/* use same source row buffers again */
}
else if (srcY0 == srcBufferY1) {
/* move buffer1 into buffer0 by swapping pointers */
GLvoid *tmp = srcBuffer0;
srcBuffer0 = srcBuffer1;
srcBuffer1 = tmp;
/* get y1 row */
{
GLubyte *src = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
if (pixelType == GL_UNSIGNED_BYTE) {
_mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
src, srcBuffer1);
}
else {
_mesa_unpack_rgba_row(readFormat, srcWidth,
src, srcBuffer1);
}
}
srcBufferY0 = srcY0;
srcBufferY1 = srcY1;
}
else {
/* get both new rows */
{
GLubyte *src0 = srcMap + srcY0 * srcRowStride + srcXpos * bpp;
GLubyte *src1 = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
if (pixelType == GL_UNSIGNED_BYTE) {
_mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
src0, srcBuffer0);
_mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
src1, srcBuffer1);
}
else {
_mesa_unpack_rgba_row(readFormat, srcWidth, src0, srcBuffer0);
_mesa_unpack_rgba_row(readFormat, srcWidth, src1, srcBuffer1);
}
if ((readRb == drawRb) ||
(readAtt->Texture && drawAtt->Texture &&
(readAtt->Texture = drawAtt->Texture))) {
/* map whole buffer for read/write */
ctx->Driver.MapRenderbuffer(ctx, readRb,
0, 0, readRb->Width, readRb->Height,
GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
&srcMap, &srcRowStride);
if (!srcMap) {
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
srcBufferY0 = srcY0;
srcBufferY1 = srcY1;
}
if (pixelType == GL_UNSIGNED_BYTE) {
resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
dstBuffer, invertX, rowWeight);
dstMap = srcMap;
dstRowStride = srcRowStride;
}
else {
resample_linear_row_float(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
dstBuffer, invertX, rowWeight);
/* different src/dst buffers */
/* XXX with a bit of work we could just map the regions to be
* read/written instead of the whole buffers.
*/
ctx->Driver.MapRenderbuffer(ctx, readRb,
0, 0, readRb->Width, readRb->Height,
GL_MAP_READ_BIT, &srcMap, &srcRowStride);
if (!srcMap) {
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
ctx->Driver.MapRenderbuffer(ctx, drawRb,
0, 0, drawRb->Width, drawRb->Height,
GL_MAP_WRITE_BIT, &dstMap, &dstRowStride);
if (!dstMap) {
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBlitFramebuffer");
return;
}
}
/* store pixel row in destination */
{
GLubyte *dst = dstMap + dstY * dstRowStride + dstXpos * bpp;
if (pixelType == GL_UNSIGNED_BYTE) {
_mesa_pack_ubyte_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
for (dstRow = 0; dstRow < dstHeight; dstRow++) {
const GLint dstY = dstYpos + dstRow;
const GLfloat srcRow = (dstRow * srcHeight) / dstHeightF;
GLint srcRow0 = IFLOOR(srcRow);
GLint srcRow1 = srcRow0 + 1;
GLfloat rowWeight = srcRow - srcRow0; /* fractional part of srcRow */
ASSERT(srcRow >= 0);
ASSERT(srcRow < srcHeight);
if (srcRow1 == srcHeight) {
/* last row fudge */
srcRow1 = srcRow0;
rowWeight = 0.0;
}
if (invertY) {
srcRow0 = srcHeight - 1 - srcRow0;
srcRow1 = srcHeight - 1 - srcRow1;
}
srcY0 = srcYpos + srcRow0;
srcY1 = srcYpos + srcRow1;
/* get the two source rows */
if (srcY0 == srcBufferY0 && srcY1 == srcBufferY1) {
/* use same source row buffers again */
}
else if (srcY0 == srcBufferY1) {
/* move buffer1 into buffer0 by swapping pointers */
GLvoid *tmp = srcBuffer0;
srcBuffer0 = srcBuffer1;
srcBuffer1 = tmp;
/* get y1 row */
{
GLubyte *src = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
if (pixelType == GL_UNSIGNED_BYTE) {
_mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
src, srcBuffer1);
}
else {
_mesa_unpack_rgba_row(readFormat, srcWidth,
src, srcBuffer1);
}
}
srcBufferY0 = srcY0;
srcBufferY1 = srcY1;
}
else {
_mesa_pack_float_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
/* get both new rows */
{
GLubyte *src0 = srcMap + srcY0 * srcRowStride + srcXpos * bpp;
GLubyte *src1 = srcMap + srcY1 * srcRowStride + srcXpos * bpp;
if (pixelType == GL_UNSIGNED_BYTE) {
_mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
src0, srcBuffer0);
_mesa_unpack_ubyte_rgba_row(readFormat, srcWidth,
src1, srcBuffer1);
}
else {
_mesa_unpack_rgba_row(readFormat, srcWidth, src0, srcBuffer0);
_mesa_unpack_rgba_row(readFormat, srcWidth, src1, srcBuffer1);
}
}
srcBufferY0 = srcY0;
srcBufferY1 = srcY1;
}
if (pixelType == GL_UNSIGNED_BYTE) {
resample_linear_row_ub(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
dstBuffer, invertX, rowWeight);
}
else {
resample_linear_row_float(srcWidth, dstWidth, srcBuffer0, srcBuffer1,
dstBuffer, invertX, rowWeight);
}
/* store pixel row in destination */
{
GLubyte *dst = dstMap + dstY * dstRowStride + dstXpos * bpp;
if (pixelType == GL_UNSIGNED_BYTE) {
_mesa_pack_ubyte_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
}
else {
_mesa_pack_float_rgba_row(drawFormat, dstWidth, dstBuffer, dst);
}
}
}
}
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
free(srcBuffer0);
free(srcBuffer1);
free(dstBuffer);
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
if (drawRb != readRb) {
ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
ctx->Driver.UnmapRenderbuffer(ctx, readRb);
if (drawRb != readRb) {
ctx->Driver.UnmapRenderbuffer(ctx, drawRb);
}
}
}