added check for IntegerAccumScaler > 0 in GL_RETURN case
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@@ -1,4 +1,4 @@
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/* $Id: accum.c,v 1.15 2000/02/02 21:52:26 brianp Exp $ */
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/* $Id: accum.c,v 1.16 2000/02/02 21:53:11 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -345,7 +345,7 @@ _mesa_Accum( GLenum op, GLfloat value )
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if (ctx->IntegerAccumMode && value != 1.0)
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rescale_accum(ctx);
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if (ctx->IntegerAccumMode) {
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if (ctx->IntegerAccumMode && ctx->IntegerAccumScaler > 0) {
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/* build lookup table to avoid many floating point multiplies */
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const GLfloat mult = ctx->IntegerAccumScaler;
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static GLchan multTable[32768];
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