changed prefix to _mesa_ for a few accum functions
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@@ -1,4 +1,4 @@
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/* $Id: accum.c,v 1.14 2000/02/02 19:17:57 brianp Exp $ */
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/* $Id: accum.c,v 1.15 2000/02/02 21:52:26 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -67,7 +67,8 @@
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void gl_alloc_accum_buffer( GLcontext *ctx )
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void
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_mesa_alloc_accum_buffer( GLcontext *ctx )
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{
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GLint n;
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@@ -420,7 +421,8 @@ _mesa_Accum( GLenum op, GLfloat value )
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/*
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* Clear the accumulation Buffer.
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*/
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void gl_clear_accum_buffer( GLcontext *ctx )
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void
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_mesa_clear_accum_buffer( GLcontext *ctx )
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{
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GLuint buffersize;
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GLfloat acc_scale;
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@@ -1,4 +1,4 @@
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/* $Id: accum.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
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/* $Id: accum.h,v 1.3 2000/02/02 21:52:26 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -25,9 +25,6 @@
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*/
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#ifndef ACCUM_H
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#define ACCUM_H
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@@ -35,10 +32,12 @@
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#include "types.h"
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extern void gl_alloc_accum_buffer( GLcontext *ctx );
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extern void
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_mesa_alloc_accum_buffer( GLcontext *ctx );
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extern void gl_clear_accum_buffer( GLcontext *ctx );
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extern void
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_mesa_clear_accum_buffer( GLcontext *ctx );
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extern void
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@@ -1,4 +1,4 @@
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/* $Id: buffers.c,v 1.1 2000/02/02 19:15:03 brianp Exp $ */
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/* $Id: buffers.c,v 1.2 2000/02/02 21:52:26 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@@ -293,7 +293,7 @@ _mesa_Clear( GLbitfield mask )
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if (newMask) {
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if (newMask & ctx->Color.DrawDestMask) clear_color_buffers( ctx );
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if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx );
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if (newMask & GL_ACCUM_BUFFER_BIT) gl_clear_accum_buffer( ctx );
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if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer( ctx );
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if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
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}
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@@ -556,7 +556,7 @@ _mesa_ResizeBuffersMESA( void )
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gl_alloc_stencil_buffer( ctx );
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}
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if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
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gl_alloc_accum_buffer( ctx );
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_mesa_alloc_accum_buffer( ctx );
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}
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if (ctx->Visual->SoftwareAlpha) {
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gl_alloc_alpha_buffers( ctx );
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