changed prefix to _mesa_ for a few accum functions

This commit is contained in:
Brian Paul
2000-02-02 21:52:26 +00:00
parent 8460cc9bf9
commit 8427d93449
3 changed files with 13 additions and 12 deletions
+5 -3
View File
@@ -1,4 +1,4 @@
/* $Id: accum.c,v 1.14 2000/02/02 19:17:57 brianp Exp $ */
/* $Id: accum.c,v 1.15 2000/02/02 21:52:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -67,7 +67,8 @@
void gl_alloc_accum_buffer( GLcontext *ctx )
void
_mesa_alloc_accum_buffer( GLcontext *ctx )
{
GLint n;
@@ -420,7 +421,8 @@ _mesa_Accum( GLenum op, GLfloat value )
/*
* Clear the accumulation Buffer.
*/
void gl_clear_accum_buffer( GLcontext *ctx )
void
_mesa_clear_accum_buffer( GLcontext *ctx )
{
GLuint buffersize;
GLfloat acc_scale;
+5 -6
View File
@@ -1,4 +1,4 @@
/* $Id: accum.h,v 1.2 1999/11/11 01:22:25 brianp Exp $ */
/* $Id: accum.h,v 1.3 2000/02/02 21:52:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -25,9 +25,6 @@
*/
#ifndef ACCUM_H
#define ACCUM_H
@@ -35,10 +32,12 @@
#include "types.h"
extern void gl_alloc_accum_buffer( GLcontext *ctx );
extern void
_mesa_alloc_accum_buffer( GLcontext *ctx );
extern void gl_clear_accum_buffer( GLcontext *ctx );
extern void
_mesa_clear_accum_buffer( GLcontext *ctx );
extern void
+3 -3
View File
@@ -1,4 +1,4 @@
/* $Id: buffers.c,v 1.1 2000/02/02 19:15:03 brianp Exp $ */
/* $Id: buffers.c,v 1.2 2000/02/02 21:52:26 brianp Exp $ */
/*
* Mesa 3-D graphics library
@@ -293,7 +293,7 @@ _mesa_Clear( GLbitfield mask )
if (newMask) {
if (newMask & ctx->Color.DrawDestMask) clear_color_buffers( ctx );
if (newMask & GL_DEPTH_BUFFER_BIT) gl_clear_depth_buffer( ctx );
if (newMask & GL_ACCUM_BUFFER_BIT) gl_clear_accum_buffer( ctx );
if (newMask & GL_ACCUM_BUFFER_BIT) _mesa_clear_accum_buffer( ctx );
if (newMask & GL_STENCIL_BUFFER_BIT) gl_clear_stencil_buffer( ctx );
}
@@ -556,7 +556,7 @@ _mesa_ResizeBuffersMESA( void )
gl_alloc_stencil_buffer( ctx );
}
if (ctx->DrawBuffer->UseSoftwareAccumBuffer) {
gl_alloc_accum_buffer( ctx );
_mesa_alloc_accum_buffer( ctx );
}
if (ctx->Visual->SoftwareAlpha) {
gl_alloc_alpha_buffers( ctx );