radv: fix texel fetch offset with 2d arrays.
The code didn't limit the offsets to the number supplied, so if we expected 3 but only got 2 we were accessing undefined memory. This fixes random failures in: dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_* Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Cc: "13.0" <mesa-stable@lists.freedesktop.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@@ -3601,12 +3601,13 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
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if (offsets && instr->op == nir_texop_txf) {
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nir_const_value *const_offset =
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nir_src_as_const_value(instr->src[const_src].src);
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int num_offsets = instr->src[const_src].src.ssa->num_components;
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assert(const_offset);
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if (instr->coord_components > 2)
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num_offsets = MIN2(num_offsets, instr->coord_components);
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if (num_offsets > 2)
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address[2] = LLVMBuildAdd(ctx->builder,
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address[2], LLVMConstInt(ctx->i32, const_offset->i32[2], false), "");
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if (instr->coord_components > 1)
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if (num_offsets > 1)
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address[1] = LLVMBuildAdd(ctx->builder,
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address[1], LLVMConstInt(ctx->i32, const_offset->i32[1], false), "");
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address[0] = LLVMBuildAdd(ctx->builder,
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