radv: fix texel fetch offset with 2d arrays.

The code didn't limit the offsets to the number supplied, so
if we expected 3 but only got 2 we were accessing undefined memory.

This fixes random failures in:
dEQP-VK.glsl.texture_functions.texelfetchoffset.sampler2darray_*

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Cc: "13.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie
2016-11-24 03:10:52 +00:00
parent 116fed80ff
commit bb8ac18340
+4 -3
View File
@@ -3601,12 +3601,13 @@ static void visit_tex(struct nir_to_llvm_context *ctx, nir_tex_instr *instr)
if (offsets && instr->op == nir_texop_txf) {
nir_const_value *const_offset =
nir_src_as_const_value(instr->src[const_src].src);
int num_offsets = instr->src[const_src].src.ssa->num_components;
assert(const_offset);
if (instr->coord_components > 2)
num_offsets = MIN2(num_offsets, instr->coord_components);
if (num_offsets > 2)
address[2] = LLVMBuildAdd(ctx->builder,
address[2], LLVMConstInt(ctx->i32, const_offset->i32[2], false), "");
if (instr->coord_components > 1)
if (num_offsets > 1)
address[1] = LLVMBuildAdd(ctx->builder,
address[1], LLVMConstInt(ctx->i32, const_offset->i32[1], false), "");
address[0] = LLVMBuildAdd(ctx->builder,