mesa/getteximage: Add validation of target to glGetTextureImage

There is an specific list of texture targets that can be used with
glGetTextureImage. From OpenGL 4.5 spec, section '8.11 Texture Queries',
page 234 of the PDF:

   "An INVALID_ENUM error is generated if the effective target is
    not one of TEXTURE_1D , TEXTURE_2D , TEXTURE_3D , TEXTURE_1D_-
    ARRAY , TEXTURE_2D_ARRAY , TEXTURE_CUBE_MAP_ARRAY , TEXTURE_-
    RECTANGLE , one of the targets from table 8.19 (for GetTexImage
    and GetnTexImage only), or TEXTURE_CUBE_MAP (for GetTextureImage
    only)."

We are currently not validating the target for glGetTextureImage. As
an example, calling this function on a texture with target
GL_TEXTURE_2D_MULTISAMPLE should return INVALID_ENUM, but instead it
hits an assertion down the road in the i965 driver.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Eduardo Lima Mitev
2016-11-23 14:09:59 +01:00
parent 89cbe0d21f
commit 116fed80ff
+5
View File
@@ -1429,6 +1429,11 @@ _mesa_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type,
return;
}
if (!legal_getteximage_target(ctx, texObj->Target, true)) {
_mesa_error(ctx, GL_INVALID_ENUM, "%s", caller);
return;
}
get_texture_image_dims(texObj, texObj->Target, level,
&width, &height, &depth);