ddebug: log calls to pipe->flush

This can be useful when internal draws lead to a hang.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle
2019-02-26 16:22:53 +01:00
parent fe0d2b3d37
commit b7fab7b02d
2 changed files with 61 additions and 20 deletions
+55 -20
View File
@@ -282,6 +282,13 @@ dd_dump_shader(struct dd_draw_state *dstate, enum pipe_shader_type sh, FILE *f)
fprintf(f, COLOR_SHADER "end shader: %s" COLOR_RESET "\n\n", shader_str[sh]);
}
static void
dd_dump_flush(struct dd_draw_state *dstate, struct call_flush *info, FILE *f)
{
fprintf(f, "%s:\n", __func__+8);
DUMP_M(hex, info, flags);
}
static void
dd_dump_draw_vbo(struct dd_draw_state *dstate, struct pipe_draw_info *info, FILE *f)
{
@@ -557,6 +564,9 @@ static void
dd_dump_call(FILE *f, struct dd_draw_state *state, struct dd_call *call)
{
switch (call->type) {
case CALL_FLUSH:
dd_dump_flush(state, &call->info.flush, f);
break;
case CALL_DRAW_VBO:
dd_dump_draw_vbo(state, &call->info.draw_vbo.draw, f);
break;
@@ -628,6 +638,8 @@ static void
dd_unreference_copy_of_call(struct dd_call *dst)
{
switch (dst->type) {
case CALL_FLUSH:
break;
case CALL_DRAW_VBO:
pipe_so_target_reference(&dst->info.draw_vbo.draw.count_from_stream_output, NULL);
pipe_resource_reference(&dst->info.draw_vbo.indirect.buffer, NULL);
@@ -1093,13 +1105,23 @@ dd_create_record(struct dd_context *dctx)
}
static void
dd_context_flush(struct pipe_context *_pipe,
struct pipe_fence_handle **fence, unsigned flags)
dd_add_record(struct dd_context *dctx, struct dd_draw_record *record)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
mtx_lock(&dctx->mutex);
if (unlikely(dctx->num_records > 10000)) {
dctx->api_stalled = true;
/* Since this is only a heuristic to prevent the API thread from getting
* too far ahead, we don't need a loop here. */
cnd_wait(&dctx->cond, &dctx->mutex);
dctx->api_stalled = false;
}
pipe->flush(pipe, fence, flags);
if (list_empty(&dctx->records))
cnd_signal(&dctx->cond);
list_addtail(&record->list, &dctx->records);
dctx->num_records++;
mtx_unlock(&dctx->mutex);
}
static void
@@ -1125,21 +1147,7 @@ dd_before_draw(struct dd_context *dctx, struct dd_draw_record *record)
pipe->flush(pipe, NULL, 0);
}
mtx_lock(&dctx->mutex);
if (unlikely(dctx->num_records > 10000)) {
dctx->api_stalled = true;
/* Since this is only a heuristic to prevent the API thread from getting
* too far ahead, we don't need a loop here. */
cnd_wait(&dctx->cond, &dctx->mutex);
dctx->api_stalled = false;
}
if (list_empty(&dctx->records))
cnd_signal(&dctx->cond);
list_addtail(&record->list, &dctx->records);
dctx->num_records++;
mtx_unlock(&dctx->mutex);
dd_add_record(dctx, record);
}
static void
@@ -1189,6 +1197,33 @@ dd_after_draw(struct dd_context *dctx, struct dd_draw_record *record)
dctx->num_draw_calls);
}
static void
dd_context_flush(struct pipe_context *_pipe,
struct pipe_fence_handle **fence, unsigned flags)
{
struct dd_context *dctx = dd_context(_pipe);
struct pipe_context *pipe = dctx->pipe;
struct pipe_screen *screen = pipe->screen;
struct dd_draw_record *record = dd_create_record(dctx);
record->call.type = CALL_FLUSH;
record->call.info.flush.flags = flags;
record->time_before = os_time_get_nano();
dd_add_record(dctx, record);
pipe->flush(pipe, &record->bottom_of_pipe, flags);
if (fence)
screen->fence_reference(screen, fence, record->bottom_of_pipe);
if (pipe->callback) {
pipe->callback(pipe, dd_after_draw_async, record, true);
} else {
dd_after_draw_async(record);
}
}
static void
dd_context_draw_vbo(struct pipe_context *_pipe,
const struct pipe_draw_info *info)
@@ -60,6 +60,7 @@ struct dd_screen
enum call_type
{
CALL_FLUSH,
CALL_DRAW_VBO,
CALL_LAUNCH_GRID,
CALL_RESOURCE_COPY_REGION,
@@ -115,6 +116,10 @@ struct call_generate_mipmap {
unsigned last_layer;
};
struct call_flush {
unsigned flags;
};
struct call_draw_info {
struct pipe_draw_info draw;
struct pipe_draw_indirect_info indirect;
@@ -170,6 +175,7 @@ struct dd_call
enum call_type type;
union {
struct call_flush flush;
struct call_draw_info draw_vbo;
struct pipe_grid_info launch_grid;
struct call_resource_copy_region resource_copy_region;