mesa: don't call _mesa_set_varying_vp_inputs in set_vertex_processing_mode

It's redundant because it's always called in _mesa_update_draw_vao.

Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19953>
This commit is contained in:
Marek Olšák
2022-11-18 18:59:46 -05:00
committed by Marge Bot
parent c2557a5652
commit b6e800af7d
-6
View File
@@ -684,12 +684,6 @@ set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m)
default:
assert(0);
}
/* Since we only track the varying inputs while being in fixed function
* vertex processing mode, we may need to update fixed-func shaders
* for zero-stride vertex attribs.
*/
_mesa_set_varying_vp_inputs(ctx, ctx->Array._DrawVAOEnabledAttribs);
}