From b6e800af7d54c3fb838f1f872fb8be1bef7ba1fa Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Marek=20Ol=C5=A1=C3=A1k?= Date: Fri, 18 Nov 2022 18:59:46 -0500 Subject: [PATCH] mesa: don't call _mesa_set_varying_vp_inputs in set_vertex_processing_mode It's redundant because it's always called in _mesa_update_draw_vao. Acked-by: Pierre-Eric Pelloux-Prayer Part-of: --- src/mesa/main/state.c | 6 ------ 1 file changed, 6 deletions(-) diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c index 9e56bfc2842..a103457294f 100644 --- a/src/mesa/main/state.c +++ b/src/mesa/main/state.c @@ -684,12 +684,6 @@ set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m) default: assert(0); } - - /* Since we only track the varying inputs while being in fixed function - * vertex processing mode, we may need to update fixed-func shaders - * for zero-stride vertex attribs. - */ - _mesa_set_varying_vp_inputs(ctx, ctx->Array._DrawVAOEnabledAttribs); }