st/mesa: add st_create_{texture,image}_handle_from_unit() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-05-09 14:32:06 +02:00
parent 6f96bd7318
commit b6b915afa4
+41
View File
@@ -420,3 +420,44 @@ st_create_color_map_texture(struct gl_context *ctx)
texSize, texSize, 1, 1, 0, PIPE_BIND_SAMPLER_VIEW);
return pt;
}
/**
* Create a texture handle from a texture unit.
*/
static GLuint64
st_create_texture_handle_from_unit(struct st_context *st,
struct gl_program *prog, GLuint texUnit)
{
struct gl_context *ctx = st->ctx;
struct gl_texture_object *texObj;
struct pipe_context *pipe = st->pipe;
struct pipe_sampler_view *view;
struct pipe_sampler_state sampler;
if (!st_update_single_texture(st, &view, texUnit, prog->sh.data->Version))
return 0;
st_convert_sampler_from_unit(st, &sampler, texUnit);
texObj = ctx->Texture.Unit[texUnit]._Current;
assert(texObj);
return pipe->create_texture_handle(pipe, view, &sampler);
}
/**
* Create an image handle from an image unit.
*/
static GLuint64
st_create_image_handle_from_unit(struct st_context *st,
struct gl_program *prog, GLuint imgUnit)
{
struct pipe_context *pipe = st->pipe;
struct pipe_image_view img;
st_convert_image_from_unit(st, &img, imgUnit);
return pipe->create_image_handle(pipe, &img);
}