st/mesa: add st_convert_image_from_unit() helper

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset
2017-05-12 11:53:51 +02:00
parent 32b4aa3499
commit 6f96bd7318
2 changed files with 27 additions and 11 deletions
+22 -11
View File
@@ -102,6 +102,27 @@ st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
}
}
/**
* Get a pipe_image_view object from an image unit.
*/
void
st_convert_image_from_unit(const struct st_context *st,
struct pipe_image_view *img,
GLuint imgUnit)
{
struct gl_image_unit *u = &st->ctx->ImageUnits[imgUnit];
struct st_texture_object *stObj = st_texture_object(u->TexObj);
if (!_mesa_is_image_unit_valid(st->ctx, u) ||
!st_finalize_texture(st->ctx, st->pipe, u->TexObj, 0) ||
!stObj->pt) {
memset(img, 0, sizeof(*img));
return;
}
st_convert_image(st, u, img);
}
static void
st_bind_images(struct st_context *st, struct gl_program *prog,
enum pipe_shader_type shader_type)
@@ -116,19 +137,9 @@ st_bind_images(struct st_context *st, struct gl_program *prog,
c = &st->ctx->Const.Program[prog->info.stage];
for (i = 0; i < prog->info.num_images; i++) {
struct gl_image_unit *u =
&st->ctx->ImageUnits[prog->sh.ImageUnits[i]];
struct st_texture_object *stObj = st_texture_object(u->TexObj);
struct pipe_image_view *img = &images[i];
if (!_mesa_is_image_unit_valid(st->ctx, u) ||
!st_finalize_texture(st->ctx, st->pipe, u->TexObj, 0) ||
!stObj->pt) {
memset(img, 0, sizeof(*img));
continue;
}
st_convert_image(st, u, img);
st_convert_image_from_unit(st, img, prog->sh.ImageUnits[i]);
}
cso_set_shader_images(st->cso_context, shader_type, 0,
prog->info.num_images, images);
+5
View File
@@ -267,6 +267,11 @@ void
st_convert_image(const struct st_context *st, const struct gl_image_unit *u,
struct pipe_image_view *img);
void
st_convert_image_from_unit(const struct st_context *st,
struct pipe_image_view *img,
GLuint imgUnit);
void
st_convert_sampler(const struct st_context *st,
const struct gl_texture_object *texobj,