intel: Fall back on glBitmap with fog enabled.
We would have to build the program with the appropriate fog mode, and
also supply the fog coordinate if appropriate.
Bug #19413.
(cherry picked from commit 8ae02a3919)
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@@ -409,6 +409,12 @@ intel_texture_bitmap(GLcontext * ctx,
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return GL_FALSE;
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}
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if (ctx->Fog.Enabled) {
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if (INTEL_DEBUG & DEBUG_FALLBACKS)
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fprintf(stderr, "glBitmap() fallback: fog\n");
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return GL_FALSE;
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}
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/* Check that we can load in a texture this big. */
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if (width > (1 << (ctx->Const.MaxTextureLevels - 1)) ||
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height > (1 << (ctx->Const.MaxTextureLevels - 1))) {
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