zink: use zink_destroy_shader_module() for compute to deduplicate code
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22725>
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@@ -1528,8 +1528,7 @@ zink_destroy_compute_program(struct zink_screen *screen,
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free(pc_entry);
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}
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VKSCR(DestroyPipeline)(screen->dev, comp->base_pipeline, NULL);
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VKSCR(DestroyShaderModule)(screen->dev, comp->module->obj.mod, NULL);
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free(comp->module);
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zink_destroy_shader_module(screen, comp->module);
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ralloc_free(comp);
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}
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