vc4/v3d/ci: update expected list

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29061>
This commit is contained in:
Juan A. Suarez Romero
2024-05-06 12:57:00 +02:00
committed by Marge Bot
parent d163498dbe
commit 9e0978cd76
3 changed files with 1 additions and 10 deletions
-4
View File
@@ -1147,10 +1147,6 @@ spec@khr_texture_compression_astc@miptree-gles ldr@LDR Profile,Fail
spec@khr_texture_compression_astc@miptree-gles srgb,Fail
spec@khr_texture_compression_astc@miptree-gles srgb-fp,Fail
spec@oes_compressed_etc1_rgb8_texture@miptree,Fail
spec@!opengl 1.0@depth-clear-precision-check,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth16,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth32,Fail
spec@glsl-1.10@execution@variable-indexing@vs-output-array-vec2-index-wr-no-unroll,Fail
spec@ext_framebuffer_multisample@accuracy 2 depth_draw depthstencil,Fail
+1
View File
@@ -17,6 +17,7 @@ dEQP-GLES2.functional.fragment_ops.scissor.outside_render_line
dEQP-GLES2.functional.shaders.loops.*dynamic.*vertex
# Slow tests (> 1 minute to run)
spec@!opengl 1.0@depth-clear-precision-check
spec@!opengl 1.1@streaming-texture-leak
# Versions / Extensions not supported
-6
View File
@@ -397,9 +397,6 @@ spec@oes_shader_io_blocks@compiler@layout-location-aliasing.vert,Fail
# enabled, it uses LLVM instead, which is complete.
spec@!opengl 1.0@rasterpos,Crash
# https://gitlab.freedesktop.org/mesa/piglit/-/merge_requests/899
spec@!opengl 1.0@depth-clear-precision-check,Fail
# There are two problems here. On one side, hardware do not support
# different polygon mode for front and back faces. By default we
# choose the mode set for front face, unless we are culling it; in
@@ -481,9 +478,6 @@ spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16F,Fail
spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RG16I,Fail
spec@oes_texture_view@rendering-formats@clear GL_RGB10_A2 as GL_RGBA8I,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth16,Fail
spec@!opengl 1.0@depth-clear-precision-check@depth24,Fail
# This fails the subtest for GL_ALPHA16 because we don't support a 16-bit unorm format for rendering
# so gallium falls back to using an 8-bit unorm format and we lose some precision in the result.
spec@arb_clear_texture@arb_clear_texture-sized-formats,Fail