anv/cmd_buffer: Enable stencil-only HZ clears
The HZ sequence modifies less state than the blorp path and requires less CPU time to generate the necessary packets. Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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@@ -350,15 +350,19 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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assert(cmd_state->render_area.offset.x == 0 &&
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cmd_state->render_area.offset.y == 0);
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bool depth_clear;
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bool stencil_clear;
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/* This variable corresponds to the Pixel Dim column in the table below */
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struct isl_extent2d px_dim;
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/* Validate that we can perform the HZ operation and that it's necessary. */
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switch (op) {
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case BLORP_HIZ_OP_DEPTH_CLEAR:
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if (cmd_buffer->state.pass->attachments[ds].load_op !=
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VK_ATTACHMENT_LOAD_OP_CLEAR)
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return;
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stencil_clear = VK_IMAGE_ASPECT_STENCIL_BIT &
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cmd_state->attachments[ds].pending_clear_aspects;
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depth_clear = VK_IMAGE_ASPECT_DEPTH_BIT &
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cmd_state->attachments[ds].pending_clear_aspects;
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/* Apply alignment restrictions. Despite the BDW PRM mentioning this is
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* only needed for a depth buffer surface type of D16_UNORM, testing
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@@ -396,7 +400,7 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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px_dim = (struct isl_extent2d) { .w = 8, .h = 4};
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#endif
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if (!full_surface_op) {
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if (depth_clear && !full_surface_op) {
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/* Fast depth clears clear an entire sample block at a time. As a
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* result, the rectangle must be aligned to the pixel dimensions of
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* a sample block for a successful operation.
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@@ -409,15 +413,25 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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*/
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if (cmd_state->render_area.offset.x % px_dim.w ||
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cmd_state->render_area.offset.y % px_dim.h)
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return;
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depth_clear = false;
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if (cmd_state->render_area.offset.x +
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cmd_state->render_area.extent.width != iview->extent.width &&
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cmd_state->render_area.extent.width % px_dim.w)
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return;
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depth_clear = false;
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if (cmd_state->render_area.offset.y +
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cmd_state->render_area.extent.height != iview->extent.height &&
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cmd_state->render_area.extent.height % px_dim.h)
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depth_clear = false;
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}
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if (!depth_clear) {
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if (stencil_clear) {
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/* Stencil has no alignment requirements */
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px_dim = (struct isl_extent2d) { .w = 1, .h = 1};
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} else {
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/* Nothing to clear */
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return;
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}
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}
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break;
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case BLORP_HIZ_OP_DEPTH_RESOLVE:
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@@ -448,10 +462,8 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
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switch (op) {
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case BLORP_HIZ_OP_DEPTH_CLEAR:
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hzp.StencilBufferClearEnable = VK_IMAGE_ASPECT_STENCIL_BIT &
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cmd_state->attachments[ds].pending_clear_aspects;
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hzp.DepthBufferClearEnable = VK_IMAGE_ASPECT_DEPTH_BIT &
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cmd_state->attachments[ds].pending_clear_aspects;
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hzp.StencilBufferClearEnable = stencil_clear;
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hzp.DepthBufferClearEnable = depth_clear;
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hzp.FullSurfaceDepthandStencilClear = full_surface_op;
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hzp.StencilClearValue =
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cmd_state->attachments[ds].clear_value.depthStencil.stencil & 0xff;
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@@ -503,16 +515,24 @@ genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp);
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/* Perform clear specific flushing and state updates */
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if (op == BLORP_HIZ_OP_DEPTH_CLEAR) {
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if (!full_surface_op) {
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if (depth_clear && !full_surface_op) {
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anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
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pc.DepthStallEnable = true;
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pc.DepthCacheFlushEnable = true;
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}
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}
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/* Mark aspects as cleared */
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cmd_state->attachments[ds].pending_clear_aspects = 0;
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/* Remove cleared aspects from the pending mask */
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if (stencil_clear) {
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cmd_state->attachments[ds].pending_clear_aspects &=
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~VK_IMAGE_ASPECT_STENCIL_BIT;
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}
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if (depth_clear) {
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cmd_state->attachments[ds].pending_clear_aspects &=
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~VK_IMAGE_ASPECT_DEPTH_BIT;
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}
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}
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}
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