mesa: minor indentation fix in _mesa_BindTextureUnit()
This commit is contained in:
@@ -1786,7 +1786,7 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture)
|
||||
/* Error checking */
|
||||
if (!texObj) {
|
||||
_mesa_error(ctx, GL_INVALID_OPERATION,
|
||||
"glBindTextureUnit(non-gen name)");
|
||||
"glBindTextureUnit(non-gen name)");
|
||||
return;
|
||||
}
|
||||
if (texObj->Target == 0) {
|
||||
|
||||
Reference in New Issue
Block a user