mesa: remove unused texUnit local in _mesa_BindTextureUnit()
The texture unit is error-checked before this and the texUnit var is unused, so remove it. Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
@@ -1759,19 +1759,12 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture)
|
||||
{
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
struct gl_texture_object *texObj;
|
||||
struct gl_texture_unit *texUnit;
|
||||
|
||||
if (unit >= _mesa_max_tex_unit(ctx)) {
|
||||
_mesa_error(ctx, GL_INVALID_VALUE, "glBindTextureUnit(unit=%u)", unit);
|
||||
return;
|
||||
}
|
||||
|
||||
texUnit = _mesa_get_tex_unit(ctx, unit);
|
||||
assert(texUnit);
|
||||
if (!texUnit) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
|
||||
_mesa_debug(ctx, "glBindTextureUnit %s %d\n",
|
||||
_mesa_enum_to_string(GL_TEXTURE0+unit), (GLint) texture);
|
||||
|
||||
Reference in New Issue
Block a user