d3d12: Video processing - Fix out of bounds array access
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21196>
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@@ -185,7 +185,6 @@ d3d12_video_processor_process_frame(struct pipe_video_codec *codec,
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// Setup process frame arguments for current input texture.
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unsigned curInputStreamIndex = pD3D12Proc->m_ProcessInputs.size();
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D3D12_VIDEO_PROCESS_INPUT_STREAM_ARGUMENTS1 InputArguments = {
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{
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{ // D3D12_VIDEO_PROCESS_INPUT_STREAM InputStream[0];
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@@ -227,7 +226,7 @@ d3d12_video_processor_process_frame(struct pipe_video_codec *codec,
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// } RECT;
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{ process_properties->src_region.x0/*left*/, process_properties->src_region.y0/*top*/, process_properties->src_region.x1/*right*/, process_properties->src_region.y1/*bottom*/ },
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{ process_properties->dst_region.x0/*left*/, process_properties->dst_region.y0/*top*/, process_properties->dst_region.x1/*right*/, process_properties->dst_region.y1/*bottom*/ }, // D3D12_RECT DestinationRectangle;
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pD3D12Proc->m_inputStreamDescs[curInputStreamIndex].EnableOrientation ? d3d12_video_processor_convert_pipe_rotation(process_properties->orientation) : D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT, // D3D12_VIDEO_PROCESS_ORIENTATION Orientation;
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pD3D12Proc->m_inputStreamDescs[0].EnableOrientation ? d3d12_video_processor_convert_pipe_rotation(process_properties->orientation) : D3D12_VIDEO_PROCESS_ORIENTATION_DEFAULT, // D3D12_VIDEO_PROCESS_ORIENTATION Orientation;
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},
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D3D12_VIDEO_PROCESS_INPUT_STREAM_FLAG_NONE,
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{ // D3D12_VIDEO_PROCESS_INPUT_STREAM_RATE RateInfo;
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