mesa: return GL_OUT_OF_MEMORY if NewSamplerObject fails
This is similar to other functions that create objects. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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@@ -169,10 +169,18 @@ create_samplers(struct gl_context *ctx, GLsizei count, GLuint *samplers,
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/* Insert the ID and pointer to new sampler object into hash table */
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for (i = 0; i < count; i++) {
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struct gl_sampler_object *sampObj =
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ctx->Driver.NewSamplerObject(ctx, first + i);
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_mesa_HashInsertLocked(ctx->Shared->SamplerObjects, first + i, sampObj);
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samplers[i] = first + i;
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struct gl_sampler_object *sampObj;
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GLuint name = first + i;
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sampObj = ctx->Driver.NewSamplerObject(ctx, name);
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if (!sampObj) {
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_mesa_HashUnlockMutex(ctx->Shared->SamplerObjects);
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "%s", caller);
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return;
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}
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_mesa_HashInsertLocked(ctx->Shared->SamplerObjects, name, sampObj);
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samplers[i] = name;
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}
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_mesa_HashUnlockMutex(ctx->Shared->SamplerObjects);
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