i965/gen6 blorp depth: calculate base surface width/height
(e3a49e1 for gen6)
This will be used in 3DSTATE_DEPTH_BUFFER in a later patch.
Signed-off-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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@@ -780,6 +780,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
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uint32_t draw_x = params->depth.x_offset;
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uint32_t draw_y = params->depth.y_offset;
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uint32_t tile_mask_x, tile_mask_y;
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uint32_t surfwidth, surfheight;
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uint32_t surftype;
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unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
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GLenum gl_target = params->depth.mt->target;
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@@ -811,6 +812,18 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
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lod = params->depth.level - params->depth.mt->first_level;
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if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
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/* HIZ ops for lod 0 may set the width & height a little
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* larger to allow the fast depth clear to fit the hardware
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* alignment requirements. (8x4)
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*/
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surfwidth = params->depth.width;
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surfheight = params->depth.height;
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} else {
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surfwidth = params->depth.mt->logical_width0;
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surfheight = params->depth.mt->logical_height0;
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}
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/* 3DSTATE_DEPTH_BUFFER */
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{
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uint32_t tile_x = draw_x & tile_mask_x;
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