diff --git a/src/mesa/drivers/dri/i965/gen6_blorp.cpp b/src/mesa/drivers/dri/i965/gen6_blorp.cpp index 23e3aa266e5..b422dc995c6 100644 --- a/src/mesa/drivers/dri/i965/gen6_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen6_blorp.cpp @@ -780,6 +780,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, uint32_t draw_x = params->depth.x_offset; uint32_t draw_y = params->depth.y_offset; uint32_t tile_mask_x, tile_mask_y; + uint32_t surfwidth, surfheight; uint32_t surftype; unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1); GLenum gl_target = params->depth.mt->target; @@ -811,6 +812,18 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw, lod = params->depth.level - params->depth.mt->first_level; + if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) { + /* HIZ ops for lod 0 may set the width & height a little + * larger to allow the fast depth clear to fit the hardware + * alignment requirements. (8x4) + */ + surfwidth = params->depth.width; + surfheight = params->depth.height; + } else { + surfwidth = params->depth.mt->logical_width0; + surfheight = params->depth.mt->logical_height0; + } + /* 3DSTATE_DEPTH_BUFFER */ { uint32_t tile_x = draw_x & tile_mask_x;