vbo: Remove vbo_save_vertex_list::attrtype.

Is not used anymore on replay, move the last use in display list
compilation to the original array in the display list compiler.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich
2018-02-25 18:01:07 +01:00
parent 77df52cc4f
commit 95b4be4f29
2 changed files with 1 additions and 4 deletions
-1
View File
@@ -62,7 +62,6 @@ struct vbo_save_copied_vtx {
*/
struct vbo_save_vertex_list {
GLubyte attrsz[VBO_ATTRIB_MAX];
GLenum16 attrtype[VBO_ATTRIB_MAX];
GLuint vertex_size; /**< size in GLfloats */
struct gl_vertex_array_object *VAO[VP_MODE_MAX];
+1 -3
View File
@@ -545,8 +545,6 @@ compile_vertex_list(struct gl_context *ctx)
*/
STATIC_ASSERT(sizeof(node->attrsz) == sizeof(save->attrsz));
memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
STATIC_ASSERT(sizeof(node->attrtype) == sizeof(save->attrtype));
memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype));
node->vertex_size = save->vertex_size;
node->buffer_offset =
(save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
@@ -582,7 +580,7 @@ compile_vertex_list(struct gl_context *ctx)
update_vao(ctx, vpm, &save->VAO[vpm],
save->vertex_store->bufferobj, buffer_offset,
node->vertex_size*sizeof(GLfloat), save->enabled,
node->attrsz, node->attrtype, offsets);
node->attrsz, save->attrtype, offsets);
/* Reference the vao in the dlist */
node->VAO[vpm] = NULL;
_mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);