vbo: Remove vbo_save_vertex_list::enabled.
Is not used anymore on replay. Reviewed-by: Brian Paul <brianp@vmware.com> Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
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@@ -61,7 +61,6 @@ struct vbo_save_copied_vtx {
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* compiled using the fallback opcode mechanism provided by dlist.c.
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*/
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struct vbo_save_vertex_list {
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GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
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GLubyte attrsz[VBO_ATTRIB_MAX];
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GLenum16 attrtype[VBO_ATTRIB_MAX];
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GLuint vertex_size; /**< size in GLfloats */
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@@ -543,7 +543,6 @@ compile_vertex_list(struct gl_context *ctx)
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/* Duplicate our template, increment refcounts to the storage structs:
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*/
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node->enabled = save->enabled;
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STATIC_ASSERT(sizeof(node->attrsz) == sizeof(save->attrsz));
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memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
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STATIC_ASSERT(sizeof(node->attrtype) == sizeof(save->attrtype));
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@@ -582,7 +581,7 @@ compile_vertex_list(struct gl_context *ctx)
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/* create or reuse the vao */
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update_vao(ctx, vpm, &save->VAO[vpm],
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save->vertex_store->bufferobj, buffer_offset,
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node->vertex_size*sizeof(GLfloat), node->enabled,
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node->vertex_size*sizeof(GLfloat), save->enabled,
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node->attrsz, node->attrtype, offsets);
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/* Reference the vao in the dlist */
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node->VAO[vpm] = NULL;
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