vbo: Remove vbo_save_vertex_list::enabled.

Is not used anymore on replay.

Reviewed-by: Brian Paul <brianp@vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
This commit is contained in:
Mathias Fröhlich
2018-02-25 18:01:07 +01:00
parent 19a0f27a49
commit 77df52cc4f
2 changed files with 1 additions and 3 deletions
-1
View File
@@ -61,7 +61,6 @@ struct vbo_save_copied_vtx {
* compiled using the fallback opcode mechanism provided by dlist.c.
*/
struct vbo_save_vertex_list {
GLbitfield64 enabled; /**< mask of enabled vbo arrays. */
GLubyte attrsz[VBO_ATTRIB_MAX];
GLenum16 attrtype[VBO_ATTRIB_MAX];
GLuint vertex_size; /**< size in GLfloats */
+1 -2
View File
@@ -543,7 +543,6 @@ compile_vertex_list(struct gl_context *ctx)
/* Duplicate our template, increment refcounts to the storage structs:
*/
node->enabled = save->enabled;
STATIC_ASSERT(sizeof(node->attrsz) == sizeof(save->attrsz));
memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
STATIC_ASSERT(sizeof(node->attrtype) == sizeof(save->attrtype));
@@ -582,7 +581,7 @@ compile_vertex_list(struct gl_context *ctx)
/* create or reuse the vao */
update_vao(ctx, vpm, &save->VAO[vpm],
save->vertex_store->bufferobj, buffer_offset,
node->vertex_size*sizeof(GLfloat), node->enabled,
node->vertex_size*sizeof(GLfloat), save->enabled,
node->attrsz, node->attrtype, offsets);
/* Reference the vao in the dlist */
node->VAO[vpm] = NULL;