i965: Replace a should-never-happen fallback with asserts where it matters.

We only allow 16 vec4s of attributes in our GLSL/ARB_vp programs, and
1 more element will get used for gl_VertexID/gl_InstanceID.  So it
should never have been possible to hit this fallback, unless there was
another bug.  If you do hit this, you're probably using gl_VertexID
and falling back to swrast won't work for you anyway.

This also updates the limits for gen6+.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Eric Anholt
2011-11-08 18:07:15 -08:00
parent 919c53e87a
commit 9472f66776
2 changed files with 15 additions and 13 deletions
+15 -11
View File
@@ -387,17 +387,6 @@ static void brw_prepare_vertices(struct brw_context *brw)
if (brw->vb.nr_buffers)
goto prepare;
/* XXX: In the rare cases where this happens we fallback all
* the way to software rasterization, although a tnl fallback
* would be sufficient. I don't know of *any* real world
* cases with > 17 vertex attributes enabled, so it probably
* isn't an issue at this point.
*/
if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
intel->Fallback = true; /* boolean, not bitfield */
return;
}
for (i = j = 0; i < brw->vb.nr_enabled; i++) {
struct brw_vertex_element *input = brw->vb.enabled[i];
const struct gl_client_array *glarray = input->glarray;
@@ -641,6 +630,12 @@ static void brw_emit_vertices(struct brw_context *brw)
*/
if (brw->vb.nr_buffers) {
if (intel->gen >= 6) {
assert(brw->vb.nr_buffers <= 33);
} else {
assert(brw->vb.nr_buffers <= 17);
}
BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4*brw->vb.nr_buffers - 1));
for (i = 0; i < brw->vb.nr_buffers; i++) {
@@ -672,6 +667,15 @@ static void brw_emit_vertices(struct brw_context *brw)
ADVANCE_BATCH();
}
/* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
* for VertexID/InstanceID.
*/
if (intel->gen >= 6) {
assert(brw->vb.nr_enabled <= 34);
} else {
assert(brw->vb.nr_enabled <= 18);
}
BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2*brw->vb.nr_enabled - 1));
for (i = 0; i < brw->vb.nr_enabled; i++) {
-2
View File
@@ -881,8 +881,6 @@ struct brw_vertex_element_state
} ve1;
};
#define BRW_VEP_MAX 18
struct brw_urb_immediate {
GLuint opcode:4;
GLuint offset:6;