mesa: Make gl_VertexID be a system value like gl_InstanceID.
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@@ -98,7 +98,7 @@ static const builtin_variable builtin_120_fs_variables[] = {
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};
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static const builtin_variable builtin_130_vs_variables[] = {
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{ ir_var_in, -1, "int", "gl_VertexID" },
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{ ir_var_system_value, SYSTEM_VALUE_VERTEX_ID, "int", "gl_VertexID" },
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};
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static const builtin_variable builtin_110_deprecated_uniforms[] = {
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@@ -1798,6 +1798,7 @@ typedef enum
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typedef enum
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{
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SYSTEM_VALUE_FRONT_FACE, /**< Fragment shader only (not done yet) */
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SYSTEM_VALUE_VERTEX_ID, /**< Vertex shader only */
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SYSTEM_VALUE_INSTANCE_ID, /**< Vertex shader only */
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SYSTEM_VALUE_MAX /**< Number of values */
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} gl_system_value;
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