zink: ci updates

these don't spend forever in llvmpipe optimization passes anymore

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13727>
This commit is contained in:
Mike Blumenkrantz
2021-11-09 16:35:28 -05:00
committed by Marge Bot
parent 2ac23b4d58
commit 937a841b57
@@ -36,18 +36,3 @@ spec@arb_compute_shader@local-id-explosion
KHR-GL46.copy_image.functional
KHR-GL46.texture_swizzle.smoke
KHR-GL46.texture_swizzle.functional
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_points_output_triangle_fan_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_points_output_triangle_strip_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_points_output_triangles_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_points_output_triangle_strip_adjacency_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_points_output_triangles_adjacency_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangle_fan_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangle_strip_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_triangle_strip_output_triangles_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_triangle_strip_output_triangle_strip_adjacency_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_triangle_strip_output_triangles_adjacency_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangle_fan_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangle_strip_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_input_line_strip_output_triangles_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_line_strip_output_triangle_strip_adjacency_drawcall
KHR-GL46.geometry_shader.rendering.rendering.triangles_with_adjacency_input_line_strip_output_triangles_adjacency_drawcall