util/blitter (and friends): generate appropriate SVIEW decls

Some hardware needs to know the sampler type.  Update the blit related
shaders to include SVIEW decl.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Rob Clark
2015-06-10 20:02:55 -04:00
parent e536992986
commit 93379748f7
6 changed files with 149 additions and 50 deletions
+30 -11
View File
@@ -65,7 +65,7 @@ struct blit_state
struct pipe_vertex_element velem[2];
void *vs;
void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1];
void *fs[PIPE_MAX_TEXTURE_TYPES][TGSI_WRITEMASK_XYZW + 1][3];
struct pipe_resource *vbuf; /**< quad vertices */
unsigned vbuf_slot;
@@ -135,15 +135,17 @@ void
util_destroy_blit(struct blit_state *ctx)
{
struct pipe_context *pipe = ctx->pipe;
unsigned i, j;
unsigned i, j, k;
if (ctx->vs)
pipe->delete_vs_state(pipe, ctx->vs);
for (i = 0; i < Elements(ctx->fs); i++) {
for (j = 0; j < Elements(ctx->fs[i]); j++) {
if (ctx->fs[i][j])
pipe->delete_fs_state(pipe, ctx->fs[i][j]);
for (k = 0; k < Elements(ctx->fs[i][j]); k++) {
if (ctx->fs[i][j][k])
pipe->delete_fs_state(pipe, ctx->fs[i][j][k]);
}
}
}
@@ -158,18 +160,34 @@ util_destroy_blit(struct blit_state *ctx)
*/
static INLINE void
set_fragment_shader(struct blit_state *ctx, uint writemask,
enum pipe_format format,
enum pipe_texture_target pipe_tex)
{
if (!ctx->fs[pipe_tex][writemask]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
enum tgsi_return_type stype;
unsigned idx;
ctx->fs[pipe_tex][writemask] =
util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
writemask);
if (util_format_is_pure_uint(format)) {
stype = TGSI_RETURN_TYPE_UINT;
idx = 0;
} else if (util_format_is_pure_sint(format)) {
stype = TGSI_RETURN_TYPE_SINT;
idx = 1;
} else {
stype = TGSI_RETURN_TYPE_FLOAT;
idx = 2;
}
cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask]);
if (!ctx->fs[pipe_tex][writemask][idx]) {
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(pipe_tex, 0);
ctx->fs[pipe_tex][writemask][idx] =
util_make_fragment_tex_shader_writemask(ctx->pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR,
writemask,
stype);
}
cso_set_fragment_shader_handle(ctx->cso, ctx->fs[pipe_tex][writemask][idx]);
}
@@ -571,6 +589,7 @@ util_blit_pixels_tex(struct blit_state *ctx,
/* shaders */
set_fragment_shader(ctx, TGSI_WRITEMASK_XYZW,
src_sampler_view->format,
src_sampler_view->texture->target);
set_vertex_shader(ctx);
cso_set_tessctrl_shader_handle(ctx->cso, NULL);
+45 -12
View File
@@ -81,6 +81,8 @@ struct blitter_context_priv
/* FS which outputs a color from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
void *fs_texfetch_col[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_col_uint[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_col_sint[PIPE_MAX_TEXTURE_TYPES];
/* FS which outputs a depth from a texture,
where the index is PIPE_TEXTURE_* to be sampled. */
@@ -90,6 +92,8 @@ struct blitter_context_priv
/* FS which outputs one sample from a multisample texture. */
void *fs_texfetch_col_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_col_msaa_uint[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_col_msaa_sint[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depth_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_depthstencil_msaa[PIPE_MAX_TEXTURE_TYPES];
void *fs_texfetch_stencil_msaa[PIPE_MAX_TEXTURE_TYPES];
@@ -438,6 +442,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
for (i = 0; i < PIPE_MAX_TEXTURE_TYPES; i++) {
if (ctx->fs_texfetch_col[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col[i]);
if (ctx->fs_texfetch_col_sint[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_sint[i]);
if (ctx->fs_texfetch_col_uint[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_uint[i]);
if (ctx->fs_texfetch_depth[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth[i]);
if (ctx->fs_texfetch_depthstencil[i])
@@ -447,6 +455,10 @@ void util_blitter_destroy(struct blitter_context *blitter)
if (ctx->fs_texfetch_col_msaa[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa[i]);
if (ctx->fs_texfetch_col_msaa_sint[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_sint[i]);
if (ctx->fs_texfetch_col_msaa_uint[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_col_msaa_uint[i]);
if (ctx->fs_texfetch_depth_msaa[i])
ctx->delete_fs_state(pipe, ctx->fs_texfetch_depth_msaa[i]);
if (ctx->fs_texfetch_depthstencil_msaa[i])
@@ -844,25 +856,29 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
{
struct pipe_context *pipe = ctx->base.pipe;
unsigned tgsi_tex = util_pipe_tex_to_tgsi_tex(target, src_nr_samples);
enum tgsi_return_type stype;
assert(target < PIPE_MAX_TEXTURE_TYPES);
if (util_format_is_pure_uint(format))
stype = TGSI_RETURN_TYPE_UINT;
else if (util_format_is_pure_sint(format))
stype = TGSI_RETURN_TYPE_SINT;
else
stype = TGSI_RETURN_TYPE_FLOAT;
if (src_nr_samples > 1) {
void **shader;
if (dst_nr_samples <= 1) {
/* The destination has one sample, so we'll do color resolve. */
boolean is_uint, is_sint;
unsigned index = GET_MSAA_RESOLVE_FS_IDX(src_nr_samples);
is_uint = util_format_is_pure_uint(format);
is_sint = util_format_is_pure_sint(format);
assert(filter < 2);
if (is_uint)
if (stype == TGSI_RETURN_TYPE_UINT)
shader = &ctx->fs_resolve_uint[target][index][filter];
else if (is_sint)
else if (stype == TGSI_RETURN_TYPE_SINT)
shader = &ctx->fs_resolve_sint[target][index][filter];
else
shader = &ctx->fs_resolve[target][index][filter];
@@ -872,12 +888,12 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
if (filter == PIPE_TEX_FILTER_LINEAR) {
*shader = util_make_fs_msaa_resolve_bilinear(pipe, tgsi_tex,
src_nr_samples,
is_uint, is_sint);
stype);
}
else {
*shader = util_make_fs_msaa_resolve(pipe, tgsi_tex,
src_nr_samples,
is_uint, is_sint);
stype);
}
}
}
@@ -885,24 +901,37 @@ static void *blitter_get_fs_texfetch_col(struct blitter_context_priv *ctx,
/* The destination has multiple samples, we'll do
* an MSAA->MSAA copy.
*/
shader = &ctx->fs_texfetch_col_msaa[target];
if (stype == TGSI_RETURN_TYPE_UINT)
shader = &ctx->fs_texfetch_col_msaa_uint[target];
else if (stype == TGSI_RETURN_TYPE_SINT)
shader = &ctx->fs_texfetch_col_msaa_sint[target];
else
shader = &ctx->fs_texfetch_col_msaa[target];
/* Create the fragment shader on-demand. */
if (!*shader) {
assert(!ctx->cached_all_shaders);
*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex);
*shader = util_make_fs_blit_msaa_color(pipe, tgsi_tex, stype);
}
}
return *shader;
} else {
void **shader = &ctx->fs_texfetch_col[target];
void **shader;
if (stype == TGSI_RETURN_TYPE_UINT)
shader = &ctx->fs_texfetch_col_uint[target];
else if (stype == TGSI_RETURN_TYPE_SINT)
shader = &ctx->fs_texfetch_col_sint[target];
else
shader = &ctx->fs_texfetch_col[target];
/* Create the fragment shader on-demand. */
if (!*shader) {
assert(!ctx->cached_all_shaders);
*shader = util_make_fragment_tex_shader(pipe, tgsi_tex,
TGSI_INTERPOLATE_LINEAR);
TGSI_INTERPOLATE_LINEAR,
stype);
}
return *shader;
@@ -1066,6 +1095,10 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
*/
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_FLOAT, target,
samples, samples, 0);
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_UINT, target,
samples, samples, 0);
blitter_get_fs_texfetch_col(ctx, PIPE_FORMAT_R32_SINT, target,
samples, samples, 0);
blitter_get_fs_texfetch_depth(ctx, target, samples);
if (ctx->has_stencil_export) {
blitter_get_fs_texfetch_depthstencil(ctx, target, samples);
+60 -18
View File
@@ -216,7 +216,8 @@ void *
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
unsigned tex_target,
unsigned interp_mode,
unsigned writemask )
unsigned writemask,
enum tgsi_return_type stype)
{
struct ureg_program *ureg;
struct ureg_src sampler;
@@ -232,6 +233,8 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
sampler = ureg_DECL_sampler( ureg, 0 );
ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype);
tex = ureg_DECL_fs_input( ureg,
TGSI_SEMANTIC_GENERIC, 0,
interp_mode );
@@ -268,12 +271,14 @@ util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
*/
void *
util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
unsigned interp_mode)
unsigned interp_mode,
enum tgsi_return_type stype)
{
return util_make_fragment_tex_shader_writemask( pipe,
tex_target,
interp_mode,
TGSI_WRITEMASK_XYZW );
TGSI_WRITEMASK_XYZW,
stype );
}
@@ -298,6 +303,12 @@ util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
sampler = ureg_DECL_sampler( ureg, 0 );
ureg_DECL_sampler_view(ureg, 0, tex_target,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT);
tex = ureg_DECL_fs_input( ureg,
TGSI_SEMANTIC_GENERIC, 0,
interp_mode );
@@ -343,7 +354,17 @@ util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
return NULL;
depth_sampler = ureg_DECL_sampler( ureg, 0 );
ureg_DECL_sampler_view(ureg, 0, tex_target,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT,
TGSI_RETURN_TYPE_FLOAT);
stencil_sampler = ureg_DECL_sampler( ureg, 1 );
ureg_DECL_sampler_view(ureg, 0, tex_target,
TGSI_RETURN_TYPE_UINT,
TGSI_RETURN_TYPE_UINT,
TGSI_RETURN_TYPE_UINT,
TGSI_RETURN_TYPE_UINT);
tex = ureg_DECL_fs_input( ureg,
TGSI_SEMANTIC_GENERIC, 0,
@@ -398,6 +419,12 @@ util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
stencil_sampler = ureg_DECL_sampler( ureg, 0 );
ureg_DECL_sampler_view(ureg, 0, tex_target,
TGSI_RETURN_TYPE_UINT,
TGSI_RETURN_TYPE_UINT,
TGSI_RETURN_TYPE_UINT,
TGSI_RETURN_TYPE_UINT);
tex = ureg_DECL_fs_input( ureg,
TGSI_SEMANTIC_GENERIC, 0,
interp_mode );
@@ -512,6 +539,7 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
static void *
util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
unsigned tgsi_tex,
const char *samp_type,
const char *output_semantic,
const char *output_mask)
{
@@ -519,6 +547,7 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0]\n"
"DCL SVIEW[0], %s, %s\n"
"DCL OUT[0], %s\n"
"DCL TEMP[0]\n"
@@ -534,7 +563,8 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
sprintf(text, shader_templ, output_semantic, output_mask, type);
sprintf(text, shader_templ, type, samp_type,
output_semantic, output_mask, type);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
puts(text);
@@ -556,9 +586,19 @@ util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
*/
void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
unsigned tgsi_tex)
unsigned tgsi_tex,
enum tgsi_return_type stype)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
const char *samp_type;
if (stype == TGSI_RETURN_TYPE_UINT)
samp_type = "UINT";
else if (stype == TGSI_RETURN_TYPE_SINT)
samp_type = "SINT";
else
samp_type = "FLOAT";
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type,
"COLOR[0]", "");
}
@@ -572,7 +612,7 @@ void *
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
unsigned tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT",
"POSITION", ".z");
}
@@ -586,7 +626,7 @@ void *
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
unsigned tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT",
"STENCIL", ".y");
}
@@ -640,7 +680,7 @@ util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
void *
util_make_fs_msaa_resolve(struct pipe_context *pipe,
unsigned tgsi_tex, unsigned nr_samples,
boolean is_uint, boolean is_sint)
enum tgsi_return_type stype)
{
struct ureg_program *ureg;
struct ureg_src sampler, coord;
@@ -653,6 +693,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
/* Declarations. */
sampler = ureg_DECL_sampler(ureg, 0);
ureg_DECL_sampler_view(ureg, 0, tgsi_tex, stype, stype, stype, stype);
coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
TGSI_INTERPOLATE_LINEAR);
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
@@ -670,9 +711,9 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
ureg_imm1u(ureg, i));
ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord), sampler);
if (is_uint)
if (stype == TGSI_RETURN_TYPE_UINT)
ureg_U2F(ureg, tmp, ureg_src(tmp));
else if (is_sint)
else if (stype == TGSI_RETURN_TYPE_SINT)
ureg_I2F(ureg, tmp, ureg_src(tmp));
/* Add it to the sum.*/
@@ -683,9 +724,9 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
ureg_MUL(ureg, tmp_sum, ureg_src(tmp_sum),
ureg_imm1f(ureg, 1.0 / nr_samples));
if (is_uint)
if (stype == TGSI_RETURN_TYPE_UINT)
ureg_F2U(ureg, out, ureg_src(tmp_sum));
else if (is_sint)
else if (stype == TGSI_RETURN_TYPE_SINT)
ureg_F2I(ureg, out, ureg_src(tmp_sum));
else
ureg_MOV(ureg, out, ureg_src(tmp_sum));
@@ -699,7 +740,7 @@ util_make_fs_msaa_resolve(struct pipe_context *pipe,
void *
util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
unsigned tgsi_tex, unsigned nr_samples,
boolean is_uint, boolean is_sint)
enum tgsi_return_type stype)
{
struct ureg_program *ureg;
struct ureg_src sampler, coord;
@@ -713,6 +754,7 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
/* Declarations. */
sampler = ureg_DECL_sampler(ureg, 0);
ureg_DECL_sampler_view(ureg, 0, tgsi_tex, stype, stype, stype, stype);
coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
TGSI_INTERPOLATE_LINEAR);
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
@@ -744,9 +786,9 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
ureg_imm1u(ureg, i));
ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord[c]), sampler);
if (is_uint)
if (stype == TGSI_RETURN_TYPE_UINT)
ureg_U2F(ureg, tmp, ureg_src(tmp));
else if (is_sint)
else if (stype == TGSI_RETURN_TYPE_SINT)
ureg_I2F(ureg, tmp, ureg_src(tmp));
/* Add it to the sum.*/
@@ -778,9 +820,9 @@ util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
ureg_src(top));
/* Convert to the texture format and return. */
if (is_uint)
if (stype == TGSI_RETURN_TYPE_UINT)
ureg_F2U(ureg, out, ureg_src(tmp));
else if (is_sint)
else if (stype == TGSI_RETURN_TYPE_SINT)
ureg_F2I(ureg, out, ureg_src(tmp));
else
ureg_MOV(ureg, out, ureg_src(tmp));
@@ -68,15 +68,16 @@ extern void *
util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
extern void *
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
unsigned tex_target,
unsigned interp_mode,
unsigned writemask);
unsigned writemask,
enum tgsi_return_type stype);
extern void *
util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
unsigned interp_mode);
unsigned interp_mode,
enum tgsi_return_type stype);
extern void *
util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
@@ -115,7 +116,8 @@ util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
extern void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
unsigned tgsi_tex);
unsigned tgsi_tex,
enum tgsi_return_type stype);
extern void *
@@ -136,13 +138,13 @@ util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
void *
util_make_fs_msaa_resolve(struct pipe_context *pipe,
unsigned tgsi_tex, unsigned nr_samples,
boolean is_uint, boolean is_sint);
enum tgsi_return_type stype);
void *
util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
unsigned tgsi_tex, unsigned nr_samples,
boolean is_uint, boolean is_sint);
enum tgsi_return_type stype);
#ifdef __cplusplus
}
+2 -1
View File
@@ -373,7 +373,8 @@ null_sampler_view(struct pipe_context *ctx, unsigned tgsi_tex_target)
/* Fragment shader. */
fs = util_make_fragment_tex_shader(ctx, tgsi_tex_target,
TGSI_INTERPOLATE_LINEAR);
TGSI_INTERPOLATE_LINEAR,
TGSI_RETURN_TYPE_FLOAT);
cso_set_fragment_shader_handle(cso, fs);
/* Vertex shader. */
+3 -1
View File
@@ -270,7 +270,9 @@ static void init_prog(struct program *p)
}
/* fragment shader */
p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D,
TGSI_INTERPOLATE_LINEAR,
TGSI_RETURN_TYPE_FLOAT);
}
static void close_prog(struct program *p)