util/pstipple: updates for SVIEW decls

To allow for shaders which use SVIEW decls for TEX* instructions, we
need to preserve the constraint that the shader either has no SVIEW's or
it has one matching SVIEW for each SAMP.

Signed-off-by: Rob Clark <robclark@freedesktop.org>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
This commit is contained in:
Rob Clark
2015-06-10 20:01:11 -04:00
parent b516e68afb
commit e536992986
+17 -5
View File
@@ -55,7 +55,7 @@
#include "tgsi/tgsi_scan.h"
/** Approx number of new tokens for instructions in pstip_transform_inst() */
#define NUM_NEW_TOKENS 50
#define NUM_NEW_TOKENS 53
static void
@@ -262,6 +262,7 @@ pstip_transform_prolog(struct tgsi_transform_context *ctx)
(struct pstip_transform_context *) ctx;
int wincoordInput;
int texTemp;
int sampIdx;
/* find free texture sampler */
pctx->freeSampler = free_bit(pctx->samplersUsed);
@@ -280,9 +281,21 @@ pstip_transform_prolog(struct tgsi_transform_context *ctx)
TGSI_INTERPOLATE_LINEAR);
}
sampIdx = pctx->hasFixedUnit ? pctx->fixedUnit : pctx->freeSampler;
/* declare new sampler */
tgsi_transform_sampler_decl(ctx,
pctx->hasFixedUnit ? pctx->fixedUnit : pctx->freeSampler);
tgsi_transform_sampler_decl(ctx, sampIdx);
/* if the src shader has SVIEW decl's for each SAMP decl, we
* need to continue the trend and ensure there is a matching
* SVIEW for the new SAMP we just created
*/
if (pctx->info.file_max[TGSI_FILE_SAMPLER_VIEW] != -1) {
tgsi_transform_sampler_view_decl(ctx,
sampIdx,
TGSI_TEXTURE_2D,
TGSI_RETURN_TYPE_FLOAT);
}
/* Declare temp[0] reg if not already declared.
* We can always use temp[0] since this code is before
@@ -321,8 +334,7 @@ pstip_transform_prolog(struct tgsi_transform_context *ctx)
tgsi_transform_tex_2d_inst(ctx,
TGSI_FILE_TEMPORARY, texTemp,
TGSI_FILE_TEMPORARY, texTemp,
pctx->hasFixedUnit ? pctx->fixedUnit
: pctx->freeSampler);
sampIdx);
/* KILL_IF -texTemp; # if -texTemp < 0, kill fragment */
tgsi_transform_kill_inst(ctx,