panfrost: Mark blit shaders as internal
Fixes spam of blit shader nir when NIR_PRINT=1 is set. Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6870>
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@@ -53,6 +53,8 @@ panfrost_build_blit_shader(panfrost_program *program, unsigned gpu_id, gl_frag_r
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nir_builder *b = &_b;
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nir_shader *shader = b->shader;
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shader->info.internal = true;
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nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 2), "coord");
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nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(
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GLSL_TYPE_FLOAT, is_colour ? 4 : 1), "out");
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