Revert "zink: don't create separate shader dsls if there are no bindings"

This reverts commit 83a1b74240.

this is creating the pipeline layout, which is always required, not the dsl

Fixes: 83a1b74240 ("zink: don't create separate shader dsls if there are no bindings")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22801>
This commit is contained in:
Mike Blumenkrantz
2023-05-02 12:54:17 -04:00
committed by Marge Bot
parent 27d6a98638
commit 905f7f8365
+1 -2
View File
@@ -752,8 +752,7 @@ zink_descriptor_shader_init(struct zink_screen *screen, struct zink_shader *shad
if (shader->bindless)
dsl[screen->desc_set_id[ZINK_DESCRIPTOR_BINDLESS]] = screen->bindless_layout;
}
if (num_bindings)
shader->precompile.layout = zink_pipeline_layout_create(screen, dsl, num_dsl, false, VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT);
shader->precompile.layout = zink_pipeline_layout_create(screen, dsl, num_dsl, false, VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT);
}
void