zink: don't create separate shader dsls if there are no bindings
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22577>
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Marge Bot
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83a1b74240
@@ -750,7 +750,8 @@ zink_descriptor_shader_init(struct zink_screen *screen, struct zink_shader *shad
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if (shader->bindless)
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dsl[screen->desc_set_id[ZINK_DESCRIPTOR_BINDLESS]] = screen->bindless_layout;
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}
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shader->precompile.layout = zink_pipeline_layout_create(screen, dsl, num_dsl, false, VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT);
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if (num_bindings)
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shader->precompile.layout = zink_pipeline_layout_create(screen, dsl, num_dsl, false, VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT);
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}
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void
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