Rewrite much of the pixel zoom code.

Zoomed DrawPixels of packed depth/stencil works now.
This commit is contained in:
Brian Paul
2005-09-29 03:20:15 +00:00
parent 5208867f12
commit 8d0edf015d
5 changed files with 362 additions and 421 deletions
+20 -24
View File
@@ -226,19 +226,17 @@ copy_conv_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
}
else if (zoom) {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4])span.array->rgba,
desty, 0);
}
else {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
if (zoom) {
_swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
(CONST GLchan (*)[4])span.array->rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
}
@@ -368,19 +366,17 @@ copy_rgba_pixels(GLcontext *ctx, GLint srcx, GLint srcy,
if (quick_draw && dy >= 0 && dy < (GLint) ctx->DrawBuffer->Height) {
drawRb->PutRow(ctx, drawRb, width, destx, dy, span.array->rgba, NULL);
}
else if (zoom) {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba,
desty, 0);
}
else {
span.x = destx;
span.y = dy;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
if (zoom) {
_swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
(CONST GLchan (*)[4]) span.array->rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
}
@@ -481,7 +477,7 @@ copy_ci_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
span.y = dy;
span.end = width;
if (zoom)
_swrast_write_zoomed_index_span(ctx, &span, desty, 0);
_swrast_write_zoomed_index_span(ctx, destx, desty, &span);
else
_swrast_write_index_span(ctx, &span);
}
@@ -585,14 +581,14 @@ copy_depth_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
span.end = width;
if (fb->Visual.rgbMode) {
if (zoom)
_swrast_write_zoomed_rgba_span( ctx, &span,
(const GLchan (*)[4])span.array->rgba, desty, 0 );
_swrast_write_zoomed_rgba_span(ctx, destx, desty, &span,
(const GLchan (*)[4]) span.array->rgba);
else
_swrast_write_rgba_span(ctx, &span);
}
else {
if (zoom)
_swrast_write_zoomed_index_span( ctx, &span, desty, 0 );
_swrast_write_zoomed_index_span(ctx, destx, desty, &span);
else
_swrast_write_index_span(ctx, &span);
}
@@ -686,8 +682,8 @@ copy_stencil_pixels( GLcontext *ctx, GLint srcx, GLint srcy,
/* Write stencil values */
if (zoom) {
_swrast_write_zoomed_stencil_span( ctx, width, destx, dy,
stencil, desty, 0 );
_swrast_write_zoomed_stencil_span(ctx, destx, desty, width,
destx, dy, stencil);
}
else {
_swrast_write_stencil_span( ctx, width, destx, dy, stencil );
+86 -86
View File
@@ -51,6 +51,7 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0][0];
SWcontext *swrast = SWRAST_CONTEXT(ctx);
struct sw_span span;
@@ -77,6 +78,9 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
&& !unpack->SwapBytes
&& !unpack->LsbFirst) {
/* XXX there's a lot of clipping code here that should be replaced
* by a call to _mesa_clip_drawpixels().
*/
GLint destX = x;
GLint destY = y;
GLint drawWidth = width; /* actual width drawn */
@@ -84,7 +88,6 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
GLint skipPixels = unpack->SkipPixels;
GLint skipRows = unpack->SkipRows;
GLint rowLength;
GLint zoomY0 = 0;
if (unpack->RowLength > 0)
rowLength = unpack->RowLength;
@@ -145,9 +148,6 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
else {
if (drawWidth > MAX_WIDTH)
return GL_FALSE; /* fall back to general case path */
/* save Y value of first row */
zoomY0 = IROUND(ctx->Current.RasterPos[1]);
}
@@ -187,12 +187,11 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
GLint row;
for (row=0; row<drawHeight; row++) {
span.x = destX;
span.y = destY;
span.y = destY + row;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) src, zoomY0, 0);
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
(CONST GLchan (*)[4]) src);
src += rowLength * 4;
destY++;
}
}
}
@@ -227,8 +226,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgb_span(ctx, &span,
(CONST GLchan (*)[3]) src, zoomY0, 0);
_swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span,
(CONST GLchan (*)[3]) src);
src += rowLength * 3;
destY++;
}
@@ -289,8 +288,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgb_span(ctx, &span,
(CONST GLchan (*)[3]) span.array->rgb, zoomY0, 0);
_swrast_write_zoomed_rgb_span(ctx, imgX, imgY, &span,
(CONST GLchan (*)[3]) span.array->rgb);
src += rowLength;
destY++;
}
@@ -357,8 +356,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0);
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
(CONST GLchan (*)[4]) span.array->rgba);
src += rowLength*2;
destY++;
}
@@ -405,8 +404,8 @@ fast_draw_pixels(GLcontext *ctx, GLint x, GLint y,
span.x = destX;
span.y = destY;
span.end = drawWidth;
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba, zoomY0, 0);
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
(CONST GLchan (*)[4]) span.array->rgba);
src += rowLength;
destY++;
}
@@ -457,6 +456,7 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLint imgX = x, imgY = y;
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
GLint row, skipPixels;
struct sw_span span;
@@ -473,31 +473,28 @@ draw_index_pixels( GLcontext *ctx, GLint x, GLint y,
*/
skipPixels = 0;
while (skipPixels < width) {
const GLint spanX = x + (zoom ? 0 : skipPixels);
GLint spanY = y;
const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
? MAX_WIDTH : (width - skipPixels);
ASSERT(spanEnd <= MAX_WIDTH);
for (row = 0; row < height; row++, spanY++) {
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
ASSERT(spanWidth <= MAX_WIDTH);
for (row = 0; row < height; row++) {
const GLvoid *source = _mesa_image_address2d(unpack, pixels,
width, height,
GL_COLOR_INDEX, type,
row, skipPixels);
_mesa_unpack_index_span(ctx, spanEnd, GL_UNSIGNED_INT,
_mesa_unpack_index_span(ctx, spanWidth, GL_UNSIGNED_INT,
span.array->index, type, source, unpack,
ctx->_ImageTransferState);
/* These may get changed during writing/clipping */
span.x = spanX;
span.y = spanY;
span.end = spanEnd;
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
if (zoom)
_swrast_write_zoomed_index_span(ctx, &span, y, skipPixels);
_swrast_write_zoomed_index_span(ctx, imgX, imgY, &span);
else
_swrast_write_index_span(ctx, &span);
}
skipPixels += spanEnd;
skipPixels += spanWidth;
}
}
@@ -513,19 +510,17 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLint row, skipPixels;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
GLint skipPixels;
/* if width > MAX_WIDTH, have to process image in chunks */
skipPixels = 0;
while (skipPixels < width) {
const GLint spanX = x;
GLint spanY = y;
const GLint spanWidth = (width - skipPixels > MAX_WIDTH)
? MAX_WIDTH : (width - skipPixels);
for (row = 0; row < height; row++, spanY++) {
const GLint spanX = x + skipPixels;
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
for (row = 0; row < height; row++) {
const GLint spanY = y + row;
GLstencil values[MAX_WIDTH];
GLenum destType = (sizeof(GLstencil) == sizeof(GLubyte))
? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT;
@@ -544,8 +539,8 @@ draw_stencil_pixels( GLcontext *ctx, GLint x, GLint y,
}
if (zoom) {
_swrast_write_zoomed_stencil_span(ctx, (GLuint) spanWidth,
spanX, spanY, values, desty, 0);
_swrast_write_zoomed_stencil_span(ctx, x, y, spanWidth,
spanX, spanY, values);
}
else {
_swrast_write_stencil_span(ctx, spanWidth, spanX, spanY, values);
@@ -566,10 +561,11 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
struct gl_framebuffer *fb = ctx->DrawBuffer;
const GLboolean bias_or_scale = ctx->Pixel.DepthBias!=0.0 || ctx->Pixel.DepthScale!=1.0;
struct gl_renderbuffer *rb
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
const GLboolean scaleOrBias
= ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0;
const GLboolean zoom = ctx->Pixel.ZoomX != 1.0 || ctx->Pixel.ZoomY != 1.0;
const GLint desty = y;
struct sw_span span;
INIT_SPAN(span, GL_BITMAP, 0, 0, SPAN_Z);
@@ -582,14 +578,14 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
_swrast_span_default_texcoords(ctx, &span);
if (type == GL_UNSIGNED_SHORT
&& fb->Visual.depthBits == 16
&& !bias_or_scale
&& rb->DepthBits == 16
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
&& width <= MAX_WIDTH) {
/* Special case: directly write 16-bit depth values */
GLint row, spanY = y;
for (row = 0; row < height; row++, spanY++) {
GLint row;
for (row = 0; row < height; row++) {
const GLushort *zSrc = (const GLushort *)
_mesa_image_address2d(unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, row, 0);
@@ -597,20 +593,20 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
for (i = 0; i < width; i++)
span.array->z[i] = zSrc[i];
span.x = x;
span.y = spanY;
span.y = y + row;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
}
else if (type == GL_UNSIGNED_INT
&& !bias_or_scale
&& !scaleOrBias
&& !zoom
&& ctx->Visual.rgbMode
&& width <= MAX_WIDTH) {
/* Special case: shift 32-bit values down to Visual.depthBits */
const GLint shift = 32 - fb->Visual.depthBits;
GLint row, spanY = y;
for (row = 0; row < height; row++, spanY++) {
const GLint shift = 32 - rb->DepthBits;
GLint row;
for (row = 0; row < height; row++) {
const GLuint *zSrc = (const GLuint *)
_mesa_image_address2d(unpack, pixels, width, height,
GL_DEPTH_COMPONENT, type, row, 0);
@@ -623,7 +619,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
span.array->z[col] = zSrc[col] >> shift;
}
span.x = x;
span.y = spanY;
span.y = y + row;
span.end = width;
_swrast_write_rgba_span(ctx, &span);
}
@@ -631,16 +627,14 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
else {
/* General case */
const GLfloat depthMax = ctx->DrawBuffer->_DepthMaxF;
GLint row, skipPixels = 0;
GLint skipPixels = 0;
/* in case width > MAX_WIDTH do the copy in chunks */
while (skipPixels < width) {
const GLint spanX = x + (zoom ? 0 : skipPixels);
GLint spanY = y;
const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
? MAX_WIDTH : (width - skipPixels);
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
ASSERT(span.end <= MAX_WIDTH);
for (row = 0; row < height; row++, spanY++) {
for (row = 0; row < height; row++) {
const GLvoid *zSrc = _mesa_image_address2d(unpack,
pixels, width, height,
GL_DEPTH_COMPONENT, type,
@@ -649,15 +643,15 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
/* Set these for each row since the _swrast_write_* function may
* change them while clipping.
*/
span.x = spanX;
span.y = spanY;
span.end = spanEnd;
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
_mesa_unpack_depth_span(ctx, span.end,
_mesa_unpack_depth_span(ctx, spanWidth,
GL_UNSIGNED_INT, span.array->z, depthMax,
type, zSrc, unpack);
if (zoom) {
_swrast_write_zoomed_depth_span(ctx, &span, desty, skipPixels);
_swrast_write_zoomed_depth_span(ctx, x, y, &span);
}
else if (ctx->Visual.rgbMode) {
_swrast_write_rgba_span(ctx, &span);
@@ -666,7 +660,7 @@ draw_depth_pixels( GLcontext *ctx, GLint x, GLint y,
_swrast_write_index_span(ctx, &span);
}
}
skipPixels += spanEnd;
skipPixels += spanWidth;
}
}
}
@@ -683,9 +677,9 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels )
{
const GLint imgX = x, imgY = y;
struct gl_renderbuffer *rb = NULL; /* only used for quickDraw path */
const GLboolean zoom = ctx->Pixel.ZoomX!=1.0 || ctx->Pixel.ZoomY!=1.0;
const GLint desty = y;
GLboolean quickDraw;
GLfloat *convImage = NULL;
GLuint transferOps = ctx->_ImageTransferState;
@@ -773,30 +767,29 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
{
const GLbitfield interpMask = span.interpMask;
const GLbitfield arrayMask = span.arrayMask;
GLint row, skipPixels = 0;
GLint skipPixels = 0;
/* if the span is wider than MAX_WIDTH we have to do it in chunks */
while (skipPixels < width) {
const GLint spanX = x + (zoom ? 0 : skipPixels);
GLint spanY = y;
const GLint spanEnd = (width - skipPixels > MAX_WIDTH)
? MAX_WIDTH : (width - skipPixels);
const GLint spanWidth = MIN2(width - skipPixels, MAX_WIDTH);
GLint row;
ASSERT(span.end <= MAX_WIDTH);
for (row = 0; row < height; row++, spanY++) {
for (row = 0; row < height; row++) {
const GLvoid *source = _mesa_image_address2d(unpack,
pixels, width, height, format, type, row, skipPixels);
/* Set these for each row since the _swrast_write_* function may
* change them while clipping.
*/
span.x = spanX;
span.y = spanY;
span.end = spanEnd;
span.x = x + skipPixels;
span.y = y + row;
span.end = spanWidth;
span.arrayMask = arrayMask;
span.interpMask = interpMask;
_mesa_unpack_color_span_chan(ctx, span.end, GL_RGBA,
_mesa_unpack_color_span_chan(ctx, spanWidth, GL_RGBA,
(GLchan *) span.array->rgba,
format, type, source, unpack,
transferOps);
@@ -815,15 +808,15 @@ draw_rgba_pixels( GLcontext *ctx, GLint x, GLint y,
span.array->rgba, NULL);
}
else if (zoom) {
_swrast_write_zoomed_rgba_span(ctx, &span,
(CONST GLchan (*)[4]) span.array->rgba, desty, skipPixels);
_swrast_write_zoomed_rgba_span(ctx, imgX, imgY, &span,
(CONST GLchan (*)[4]) span.array->rgba);
}
else {
_swrast_write_rgba_span(ctx, &span);
}
}
skipPixels += spanEnd;
skipPixels += spanWidth;
}
}
@@ -840,6 +833,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
const struct gl_pixelstore_attrib *unpack,
const GLvoid *pixels)
{
const GLint imgX = x, imgY = y;
const GLfloat depthScale = ctx->DrawBuffer->_DepthMaxF;
const GLuint stencilMask = ctx->Stencil.WriteMask[0];
const GLuint stencilType = (STENCIL_BITS == 8) ?
@@ -863,7 +857,7 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
}
}
/* XXX need to do pixelzoom! */
/* XXX need to handle very wide images (skippixels) */
for (i = 0; i < height; i++) {
const GLuint *depthStencilSrc = (const GLuint *)
@@ -881,7 +875,8 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
zValues[j] = depthStencilSrc[j] >> 8;
}
if (zoom)
;
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
x, y + i, zValues);
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
}
@@ -895,20 +890,24 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
zValues[j] = depthStencilSrc[j] >> 16;
}
if (zoom)
;
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width,
x, y + i, zValues);
else
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
}
else {
/* general case */
GLuint zValues[MAX_WIDTH];
GLuint zValues[MAX_WIDTH]; /* 16 or 32-bit Z value storage */
_mesa_unpack_depth_span(ctx, width,
depthRb->DataType, zValues, depthScale,
type, depthStencilSrc, &clippedUnpack);
if (zoom)
;
else
if (zoom) {
_swrast_write_zoomed_z_span(ctx, imgX, imgY, width, x,
y + i, zValues);
}
else {
depthRb->PutRow(ctx, depthRb, width, x, y + i, zValues, NULL);
}
}
}
@@ -919,7 +918,8 @@ draw_depth_stencil_pixels(GLcontext *ctx, GLint x, GLint y,
type, depthStencilSrc, &clippedUnpack,
ctx->_ImageTransferState);
if (zoom)
;
_swrast_write_zoomed_stencil_span(ctx, imgX, imgY, width,
x, y + i, stencilValues);
else
_swrast_write_stencil_span(ctx, width, x, y + i, stencilValues);
}
+4 -14
View File
@@ -53,9 +53,7 @@ read_index_pixels( GLcontext *ctx,
struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer;
GLint i;
if (!rb) {
return; /* no readbuffer OK */
}
ASSERT(rb);
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
@@ -99,9 +97,7 @@ read_depth_pixels( GLcontext *ctx,
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
if (!rb) {
return; /* no readbuffer OK */
}
ASSERT(rb);
bias_or_scale = ctx->Pixel.DepthBias != 0.0 || ctx->Pixel.DepthScale != 1.0;
@@ -175,10 +171,7 @@ read_stencil_pixels( GLcontext *ctx,
struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
GLint j;
if (!rb) {
/* no readbuffer - OK */
return;
}
ASSERT(rb);
/* width should never be > MAX_WIDTH since we did clipping earlier */
ASSERT(width <= MAX_WIDTH);
@@ -291,10 +284,7 @@ read_rgba_pixels( GLcontext *ctx,
struct gl_framebuffer *fb = ctx->ReadBuffer;
struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
if (!rb) {
/* No readbuffer is OK with GL_EXT_framebuffer_object */
return;
}
ASSERT(rb);
/* Try optimized path first */
if (read_fast_rgba_pixels( ctx, x, y, width, height,
+228 -281
View File
@@ -33,25 +33,116 @@
#include "s_zoom.h"
/*
* Helper function called from _swrast_write_zoomed_rgba/rgb/index_span().
/**
* Compute the bounds of the region resulting from zooming a pixel span.
* The resulting region will be entirely inside the window/scissor bounds
* so no additional clipping is needed.
* \param imageX, imageY position of the overall image being drawn
* \param spanX, spanY position of span being drawing
* \param x0, x1 returned X bounds of zoomed region [x0, x1)
* \param y0, y1 returned Y bounds of zoomed region [y0, y1)
* \return GL_TRUE if any zoomed pixels visible, GL_FALSE if totally clipped
*/
static GLboolean
compute_zoomed_bounds(GLcontext *ctx, GLint imageX, GLint imageY,
GLint spanX, GLint spanY, GLint width,
GLint *x0, GLint *x1, GLint *y0, GLint *y1)
{
const struct gl_framebuffer *fb = ctx->DrawBuffer;
GLint c0, c1, r0, r1;
ASSERT(spanX >= imageX);
ASSERT(spanY >= imageY);
/*
* Compute destination columns: [c0, c1)
*/
c0 = imageX + (GLint) ((spanX - imageX) * ctx->Pixel.ZoomX);
c1 = imageX + (GLint) ((spanX + width - imageX) * ctx->Pixel.ZoomX);
if (c1 < c0) {
/* swap */
GLint tmp = c1;
c1 = c0;
c0 = tmp;
}
c0 = CLAMP(c0, fb->_Xmin, fb->_Xmax);
c1 = CLAMP(c1, fb->_Xmin, fb->_Xmax);
if (c0 == c1) {
return GL_FALSE; /* no width */
}
/*
* Compute destination rows: [r0, r1)
*/
r0 = imageY + (GLint) ((spanY - imageY) * ctx->Pixel.ZoomY);
r1 = imageY + (GLint) ((spanY + 1 - imageY) * ctx->Pixel.ZoomY);
if (r1 < r0) {
/* swap */
GLint tmp = r1;
r1 = r0;
r0 = tmp;
}
r0 = CLAMP(r0, fb->_Ymin, fb->_Ymax);
r1 = CLAMP(r1, fb->_Ymin, fb->_Ymax);
if (r0 == r1) {
return GL_FALSE; /* no height */
}
*x0 = c0;
*x1 = c1;
*y0 = r0;
*y1 = r1;
return GL_TRUE;
}
/**
* Can use this for unzooming X or Y values.
*/
static INLINE GLint
unzoom_x(GLfloat zoomX, GLint imageX, GLint zx)
{
/*
zx = imageX + (x - imageX) * zoomX;
zx - imageX = (x - imageX) * zoomX;
(zx - imageX) / zoomX = x - imageX;
*/
GLint x = imageX + (GLint) ((zx - imageX) / zoomX);
return x;
}
/**
* Helper function called from _swrast_write_zoomed_rgba/rgb/
* index/depth_span().
*/
static void
zoom_span( GLcontext *ctx, const struct sw_span *span,
const GLvoid *src, GLint y0, GLenum format, GLint skipPixels )
zoom_span( GLcontext *ctx, GLint imgX, GLint imgY, const struct sw_span *span,
const GLvoid *src, GLenum format )
{
GLint r0, r1, row;
GLint c0, c1, skipCol;
GLint i, j;
const GLuint maxWidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
struct sw_span zoomed;
struct span_arrays zoomed_arrays; /* this is big! */
GLint x0, x1, y0, y1;
GLint zoomedWidth;
if (!compute_zoomed_bounds(ctx, imgX, imgY, span->x, span->y, span->end,
&x0, &x1, &y0, &y1)) {
return; /* totally clipped */
}
zoomedWidth = x1 - x0;
ASSERT(zoomedWidth > 0);
ASSERT(zoomedWidth <= MAX_WIDTH);
/* no pixel arrays! must be horizontal spans. */
ASSERT((span->arrayMask & SPAN_XY) == 0);
ASSERT(span->primitive == GL_BITMAP);
INIT_SPAN(zoomed, GL_BITMAP, 0, 0, 0);
zoomed.x = x0;
zoomed.end = zoomedWidth;
zoomed.array = &zoomed_arrays;
/* copy fog interp info */
@@ -66,6 +157,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
/* we'll generate an array of colorss */
zoomed.interpMask = span->interpMask & ~SPAN_RGBA;
zoomed.arrayMask |= SPAN_RGBA;
ASSERT(span->arrayMask & SPAN_RGBA);
}
else if (format == GL_COLOR_INDEX) {
/* copy Z info */
@@ -74,6 +166,7 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
/* we'll generate an array of color indexes */
zoomed.interpMask = span->interpMask & ~SPAN_INDEX;
zoomed.arrayMask |= SPAN_INDEX;
ASSERT(span->arrayMask & SPAN_INDEX);
}
else if (format == GL_DEPTH_COMPONENT) {
/* Copy color info */
@@ -88,203 +181,58 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
/* we'll generate an array of depth values */
zoomed.interpMask = span->interpMask & ~SPAN_Z;
zoomed.arrayMask |= SPAN_Z;
}
else if (format == GL_DEPTH_COMPONENT16 ||
format == GL_DEPTH_COMPONENT32) {
/* writing Z values directly to depth buffer, bypassing fragment ops */
ASSERT(span->arrayMask & SPAN_Z);
}
else {
_mesa_problem(ctx, "Bad format in zoom_span");
return;
}
/*
* Compute which columns to draw: [c0, c1)
*/
c0 = (GLint) (span->x + skipPixels * ctx->Pixel.ZoomX);
c1 = (GLint) (span->x + (skipPixels + span->end) * ctx->Pixel.ZoomX);
if (c0 == c1) {
return;
}
else if (c1 < c0) {
/* swap */
GLint ctmp = c1;
c1 = c0;
c0 = ctmp;
}
if (c0 < 0) {
zoomed.x = 0;
zoomed.start = 0;
zoomed.end = c1;
skipCol = -c0;
}
else {
zoomed.x = c0;
zoomed.start = 0;
zoomed.end = c1 - c0;
skipCol = 0;
}
if (zoomed.end > maxWidth)
zoomed.end = maxWidth;
/*
* Compute which rows to draw: [r0, r1)
*/
row = span->y - y0;
r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
if (r0 == r1) {
return;
}
else if (r1 < r0) {
/* swap */
GLint rtmp = r1;
r1 = r0;
r0 = rtmp;
}
ASSERT(r0 < r1);
ASSERT(c0 < c1);
/*
* Trivial clip rejection testing.
*/
if (r1 < 0) /* below window */
return;
if (r0 >= (GLint) ctx->DrawBuffer->Height) /* above window */
return;
if (c1 < 0) /* left of window */
return;
if (c0 >= (GLint) ctx->DrawBuffer->Width) /* right of window */
return;
/* zoom the span horizontally */
if (format == GL_RGBA) {
const GLchan (*rgba)[4] = (const GLchan (*)[4]) src;
if (ctx->Pixel.ZoomX == -1.0F) {
/* common case */
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = span->end - (j + skipCol) - 1;
COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
}
}
else {
/* general solution */
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < (GLint) span->end);
COPY_CHAN4(zoomed.array->rgba[j], rgba[i]);
}
GLint i;
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < span->end);
COPY_CHAN4(zoomed.array->rgba[i], rgba[j]);
}
}
else if (format == GL_RGB) {
const GLchan (*rgb)[3] = (const GLchan (*)[3]) src;
if (ctx->Pixel.ZoomX == -1.0F) {
/* common case */
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = span->end - (j + skipCol) - 1;
zoomed.array->rgba[j][0] = rgb[i][0];
zoomed.array->rgba[j][1] = rgb[i][1];
zoomed.array->rgba[j][2] = rgb[i][2];
zoomed.array->rgba[j][3] = CHAN_MAX;
}
}
else {
/* general solution */
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < (GLint) span->end);
zoomed.array->rgba[j][0] = rgb[i][0];
zoomed.array->rgba[j][1] = rgb[i][1];
zoomed.array->rgba[j][2] = rgb[i][2];
zoomed.array->rgba[j][3] = CHAN_MAX;
}
GLint i;
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < span->end);
zoomed.array->rgba[i][0] = rgb[j][0];
zoomed.array->rgba[i][1] = rgb[j][1];
zoomed.array->rgba[i][2] = rgb[j][2];
zoomed.array->rgba[i][3] = CHAN_MAX;
}
}
else if (format == GL_COLOR_INDEX) {
const GLuint *indexes = (const GLuint *) src;
if (ctx->Pixel.ZoomX == -1.0F) {
/* common case */
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = span->end - (j + skipCol) - 1;
zoomed.array->index[j] = indexes[i];
}
}
else {
/* general solution */
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < (GLint) span->end);
zoomed.array->index[j] = indexes[i];
}
GLint i;
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < span->end);
zoomed.array->index[i] = indexes[j];
}
}
else if (format == GL_DEPTH_COMPONENT) {
const GLuint *zValues = (const GLuint *) src;
if (ctx->Pixel.ZoomX == -1.0F) {
/* common case */
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = span->end - (j + skipCol) - 1;
zoomed.array->z[j] = zValues[i];
}
}
else {
/* general solution */
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < (GLint) span->end);
zoomed.array->z[j] = zValues[i];
}
GLint i;
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - span->x;
ASSERT(j >= 0);
ASSERT(j < span->end);
zoomed.array->z[i] = zValues[j];
}
/* Now, fall into either the RGB or COLOR_INDEX path below */
if (ctx->Visual.rgbMode)
format = GL_RGBA;
else
format = GL_COLOR_INDEX;
}
else if (format == GL_DEPTH_COMPONENT32) {
/* 32-bit Z values */
struct gl_renderbuffer *rb
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
const GLuint *zSrc32 = (const GLuint *) src;
GLuint zDst32[MAX_WIDTH];
const GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j = (GLint) zoomed.start; j < (GLint) zoomed.end; j++) {
i = (GLint) ((j + skipCol) * xscale);
if (ctx->Pixel.ZoomX < 0.0) {
ASSERT(i <= 0);
i = span->end + i - 1;
}
ASSERT(i >= 0);
ASSERT(i < (GLint) span->end);
zDst32[j] = zSrc32[i];
}
rb->PutRow(ctx, rb, zoomed.end, zoomed.x, zoomed.y, zDst32, NULL);
return;
format = ctx->Visual.rgbMode ? GL_RGBA : GL_COLOR_INDEX;
}
/* write the span in rows [r0, r1) */
@@ -295,13 +243,13 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
*/
GLchan rgbaSave[MAX_WIDTH][4];
const GLint end = zoomed.end; /* save */
if (r1 - r0 > 1) {
if (y1 - y0 > 1) {
MEMCPY(rgbaSave, zoomed.array->rgba, zoomed.end * 4 * sizeof(GLchan));
}
for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
_swrast_write_rgba_span(ctx, &zoomed);
zoomed.end = end; /* restore */
if (r1 - r0 > 1) {
if (y1 - y0 > 1) {
/* restore the colors */
MEMCPY(zoomed.array->rgba, rgbaSave, zoomed.end*4 * sizeof(GLchan));
}
@@ -310,13 +258,13 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
else if (format == GL_COLOR_INDEX) {
GLuint indexSave[MAX_WIDTH];
const GLint end = zoomed.end; /* save */
if (r1 - r0 > 1) {
if (y1 - y0 > 1) {
MEMCPY(indexSave, zoomed.array->index, zoomed.end * sizeof(GLuint));
}
for (zoomed.y = r0; zoomed.y < r1; zoomed.y++) {
for (zoomed.y = y0; zoomed.y < y1; zoomed.y++) {
_swrast_write_index_span(ctx, &zoomed);
zoomed.end = end; /* restore */
if (r1 - r0 > 1) {
if (y1 - y0 > 1) {
/* restore the colors */
MEMCPY(zoomed.array->index, indexSave, zoomed.end * sizeof(GLuint));
}
@@ -326,127 +274,126 @@ zoom_span( GLcontext *ctx, const struct sw_span *span,
void
_swrast_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
CONST GLchan rgba[][4], GLint y0,
GLint skipPixels )
_swrast_write_zoomed_rgba_span( GLcontext *ctx, GLint imgX, GLint imgY,
const struct sw_span *span,
CONST GLchan rgba[][4])
{
zoom_span(ctx, span, (const GLvoid *) rgba, y0, GL_RGBA, skipPixels);
zoom_span(ctx, imgX, imgY, span, (const GLvoid *) rgba, GL_RGBA);
}
void
_swrast_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
CONST GLchan rgb[][3], GLint y0,
GLint skipPixels )
_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
const struct sw_span *span,
CONST GLchan rgb[][3])
{
zoom_span(ctx, span, (const GLvoid *) rgb, y0, GL_RGB, skipPixels);
zoom_span(ctx, imgX, imgY, span, (const GLvoid *) rgb, GL_RGB);
}
void
_swrast_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
GLint y0, GLint skipPixels )
_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
const struct sw_span *span)
{
zoom_span(ctx, span, (const GLvoid *) span->array->index, y0,
GL_COLOR_INDEX, skipPixels);
zoom_span(ctx, imgX, imgY, span,
(const GLvoid *) span->array->index, GL_COLOR_INDEX);
}
void
_swrast_write_zoomed_depth_span( GLcontext *ctx, const struct sw_span *span,
GLint y0, GLint skipPixels )
_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
const struct sw_span *span)
{
zoom_span(ctx, span, (const GLvoid *) span->array->z, y0,
GL_DEPTH_COMPONENT, skipPixels);
zoom_span(ctx, imgX, imgY, span,
(const GLvoid *) span->array->z, GL_DEPTH_COMPONENT);
}
/*
* As above, but write stencil values.
/**
* Zoom/write stencil values.
* No per-fragment operations are applied.
*/
void
_swrast_write_zoomed_stencil_span( GLcontext *ctx,
GLuint n, GLint x, GLint y,
const GLstencil stencil[], GLint y0,
GLint skipPixels )
_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
GLint width, GLint spanX, GLint spanY,
const GLstencil stencil[])
{
GLint m;
GLint r0, r1, row, r;
GLint i, j, skipcol;
GLstencil zstencil[MAX_WIDTH]; /* zoomed stencil values */
GLint maxwidth = MIN2( ctx->DrawBuffer->Width, MAX_WIDTH );
GLstencil zoomedVals[MAX_WIDTH];
GLint x0, x1, y0, y1, y;
GLint i, zoomedWidth;
(void) skipPixels; /* XXX this shouldn't be ignored */
/* compute width of output row */
m = (GLint) FABSF( n * ctx->Pixel.ZoomX );
if (m==0) {
return;
}
if (ctx->Pixel.ZoomX<0.0) {
/* adjust x coordinate for left/right mirroring */
x = x - m;
if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
&x0, &x1, &y0, &y1)) {
return; /* totally clipped */
}
/* compute which rows to draw */
row = y - y0;
r0 = y0 + (GLint) (row * ctx->Pixel.ZoomY);
r1 = y0 + (GLint) ((row+1) * ctx->Pixel.ZoomY);
if (r0==r1) {
return;
}
else if (r1<r0) {
GLint rtmp = r1;
r1 = r0;
r0 = rtmp;
}
/* return early if r0...r1 is above or below window */
if (r0<0 && r1<0) {
/* below window */
return;
}
if (r0 >= (GLint) ctx->DrawBuffer->Height &&
r1 >= (GLint) ctx->DrawBuffer->Height) {
/* above window */
return;
}
/* check if left edge is outside window */
skipcol = 0;
if (x<0) {
skipcol = -x;
m += x;
}
/* make sure span isn't too long or short */
if (m>maxwidth) {
m = maxwidth;
}
else if (m<=0) {
return;
}
ASSERT( m <= MAX_WIDTH );
zoomedWidth = x1 - x0;
ASSERT(zoomedWidth > 0);
ASSERT(zoomedWidth <= MAX_WIDTH);
/* zoom the span horizontally */
if (ctx->Pixel.ZoomX==-1.0F) {
/* n==m */
for (j=0;j<m;j++) {
i = n - (j+skipcol) - 1;
zstencil[j] = stencil[i];
}
}
else {
GLfloat xscale = 1.0F / ctx->Pixel.ZoomX;
for (j=0;j<m;j++) {
i = (GLint) ((j+skipcol) * xscale);
if (i<0) i = n + i - 1;
zstencil[j] = stencil[i];
}
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
ASSERT(j >= 0);
ASSERT(j < width);
zoomedVals[i] = stencil[j];
}
/* write the span */
for (r=r0; r<r1; r++) {
_swrast_write_stencil_span( ctx, m, x+skipcol, r, zstencil );
/* write the zoomed spans */
for (y = y0; y < y1; y++) {
_swrast_write_stencil_span(ctx, zoomedWidth, x0, y, zoomedVals);
}
}
/**
* Zoom/write z values (16 or 32-bit).
* No per-fragment operations are applied.
*/
void
_swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
GLint width, GLint spanX, GLint spanY,
const GLvoid *z)
{
struct gl_renderbuffer *rb
= ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
GLushort zoomedVals16[MAX_WIDTH];
GLuint zoomedVals32[MAX_WIDTH];
GLint x0, x1, y0, y1, y;
GLint i, zoomedWidth;
if (!compute_zoomed_bounds(ctx, imgX, imgY, spanX, spanY, width,
&x0, &x1, &y0, &y1)) {
return; /* totally clipped */
}
zoomedWidth = x1 - x0;
ASSERT(zoomedWidth > 0);
ASSERT(zoomedWidth <= MAX_WIDTH);
/* zoom the span horizontally */
if (rb->DataType == GL_UNSIGNED_SHORT) {
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
ASSERT(j >= 0);
ASSERT(j < width);
zoomedVals16[i] = ((GLushort *) z)[j];
}
z = zoomedVals16;
}
else {
ASSERT(rb->DataType == GL_UNSIGNED_INT);
for (i = 0; i < zoomedWidth; i++) {
GLint j = unzoom_x(ctx->Pixel.ZoomX, imgX, x0 + i) - spanX;
ASSERT(j >= 0);
ASSERT(j < width);
zoomedVals32[i] = ((GLuint *) z)[j];
}
z = zoomedVals32;
}
/* write the zoomed spans */
for (y = y0; y < y1; y++) {
rb->PutRow(ctx, rb, zoomedWidth, x0, y, z, NULL);
}
}
+24 -16
View File
@@ -1,8 +1,8 @@
/*
* Mesa 3-D graphics library
* Version: 5.1
* Version: 6.5
*
* Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -28,27 +28,35 @@
#include "mtypes.h"
#include "swrast.h"
extern void
_swrast_write_zoomed_rgba_span( GLcontext *ctx, const struct sw_span *span,
CONST GLchan rgb[][4], GLint y0,
GLint skipPixels );
extern void
_swrast_write_zoomed_rgb_span( GLcontext *ctx, const struct sw_span *span,
CONST GLchan rgb[][3], GLint y0,
GLint skipPixels );
_swrast_write_zoomed_rgba_span(GLcontext *ctx, GLint imgX, GLint imgY,
const struct sw_span *span,
CONST GLchan rgb[][4]);
extern void
_swrast_write_zoomed_index_span( GLcontext *ctx, const struct sw_span *span,
GLint y0, GLint skipPixels );
_swrast_write_zoomed_rgb_span(GLcontext *ctx, GLint imgX, GLint imgY,
const struct sw_span *span,
CONST GLchan rgb[][3]);
extern void
_swrast_write_zoomed_depth_span( GLcontext *ctx, const struct sw_span *span,
GLint y0, GLint skipPixels );
_swrast_write_zoomed_index_span(GLcontext *ctx, GLint imgX, GLint imgY,
const struct sw_span *span);
extern void
_swrast_write_zoomed_stencil_span( GLcontext *ctx, GLuint n, GLint x, GLint y,
const GLstencil stencil[], GLint y0,
GLint skipPixels );
_swrast_write_zoomed_depth_span(GLcontext *ctx, GLint imgX, GLint imgY,
const struct sw_span *span);
extern void
_swrast_write_zoomed_stencil_span(GLcontext *ctx, GLint imgX, GLint imgY,
GLint width, GLint spanX, GLint spanY,
const GLstencil stencil[]);
extern void
_swrast_write_zoomed_z_span(GLcontext *ctx, GLint imgX, GLint imgY,
GLint width, GLint spanX, GLint spanY,
const GLvoid *z);
#endif