tnl: fix first provoking vertex case for unfilled triangles

This commit is contained in:
Brian Paul
2009-06-03 19:03:27 -06:00
parent 1f1aa0c20c
commit 8b875b732f
+1 -1
View File
@@ -174,7 +174,7 @@ static void TAG(render_triangles)( GLcontext *ctx,
if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
RENDER_TRI( ELT(j-2), ELT(j-1), ELT(j) );
else
RENDER_TRI( ELT(j), ELT(j-2), ELT(j-1) );
RENDER_TRI( ELT(j-1), ELT(j), ELT(j-2) );
}
} else {
for (j=start+2; j<count; j+=3) {