tnl: fix first provoking vertex bug for line loops
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@@ -148,7 +148,7 @@ static void TAG(render_line_loop)( GLcontext *ctx,
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if (ctx->Light.ProvokingVertex == GL_LAST_VERTEX_CONVENTION_EXT)
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RENDER_LINE( ELT(count-1), ELT(start) );
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else
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RENDER_LINE( ELT(count), ELT(start-1) ); /* XXX check this one */
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RENDER_LINE( ELT(start), ELT(count-1) );
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}
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}
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