Bugzilla #2195: Convert the radeon driver to the t_vertex interface. This cuts

about 200 lines from the code and 25k from the binary, while matching other
drivers more closely.  In the worst case (tcl_mode=0) it appears to have
a performance cost of 4.4% +/- 0.3% on quake3 (800x600 demofours, 1ghz p3,
rv200).  Tested on ut2004, ut, q3, projtex.

Submitted by:	Andreas Stenglein <a.stenglein@gmx.net>
This commit is contained in:
Eric Anholt
2005-05-31 04:04:24 +00:00
parent 9dff2ca07a
commit 8a1df96862
3 changed files with 229 additions and 419 deletions
+1 -1
View File
@@ -63,7 +63,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_vtxfmt.h"
#include "radeon_maos.h"
#define DRIVER_DATE "20041207"
#define DRIVER_DATE "20050528"
#include "vblank.h"
#include "utils.h"
+18 -3
View File
@@ -38,6 +38,7 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef __RADEON_CONTEXT_H__
#define __RADEON_CONTEXT_H__
#include "tnl/t_vertex.h"
#include "dri_util.h"
#include "drm.h"
#include "radeon_drm.h"
@@ -530,12 +531,13 @@ struct radeon_tcl_info {
/* radeon_swtcl.c
*/
struct radeon_swtcl_info {
GLuint SetupIndex;
GLuint SetupNewInputs;
GLuint RenderIndex;
GLuint vertex_size;
GLuint vertex_stride_shift;
GLuint vertex_format;
struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
GLuint vertex_attr_count;
GLubyte *verts;
/* Fallback rasterization functions
@@ -548,6 +550,18 @@ struct radeon_swtcl_info {
GLenum render_primitive;
GLuint numverts;
/**
* Offset of the 4UB color data within a hardware (swtcl) vertex.
*/
GLuint coloroffset;
/**
* Offset of the 3UB specular color data within a hardware (swtcl) vertex.
*/
GLuint specoffset;
GLboolean needproj;
struct radeon_dma_region indexed_verts;
};
@@ -707,6 +721,7 @@ struct radeon_context {
GLuint TclFallback;
GLuint Fallback;
GLuint NewGLState;
GLuint tnl_index; /* index of bits for last tnl_install_attrs */
/* Vertex buffers
*/
+210 -415
View File
@@ -53,224 +53,175 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "radeon_swtcl.h"
#include "radeon_tcl.h"
/***********************************************************************
* Build render functions from dd templates *
***********************************************************************/
#define RADEON_XYZW_BIT 0x01
#define RADEON_RGBA_BIT 0x02
#define RADEON_SPEC_BIT 0x04
#define RADEON_TEX0_BIT 0x08
#define RADEON_TEX1_BIT 0x10
#define RADEON_PTEX_BIT 0x20
#define RADEON_MAX_SETUP 0x40
static void flush_last_swtcl_prim( radeonContextPtr rmesa );
static struct {
void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
tnl_interp_func interp;
tnl_copy_pv_func copy_pv;
GLboolean (*check_tex_sizes)( GLcontext *ctx );
GLuint vertex_size;
GLuint vertex_format;
} setup_tab[RADEON_MAX_SETUP];
#define TINY_VERTEX_FORMAT (RADEON_CP_VC_FRMT_XY | \
RADEON_CP_VC_FRMT_Z | \
RADEON_CP_VC_FRMT_PKCOLOR)
#define NOTEX_VERTEX_FORMAT (RADEON_CP_VC_FRMT_XY | \
RADEON_CP_VC_FRMT_Z | \
RADEON_CP_VC_FRMT_W0 | \
RADEON_CP_VC_FRMT_PKCOLOR | \
RADEON_CP_VC_FRMT_PKSPEC)
#define TEX0_VERTEX_FORMAT (RADEON_CP_VC_FRMT_XY | \
RADEON_CP_VC_FRMT_Z | \
RADEON_CP_VC_FRMT_W0 | \
RADEON_CP_VC_FRMT_PKCOLOR | \
RADEON_CP_VC_FRMT_PKSPEC | \
RADEON_CP_VC_FRMT_ST0)
#define TEX1_VERTEX_FORMAT (RADEON_CP_VC_FRMT_XY | \
RADEON_CP_VC_FRMT_Z | \
RADEON_CP_VC_FRMT_W0 | \
RADEON_CP_VC_FRMT_PKCOLOR | \
RADEON_CP_VC_FRMT_PKSPEC | \
RADEON_CP_VC_FRMT_ST0 | \
RADEON_CP_VC_FRMT_ST1)
#define PROJ_TEX1_VERTEX_FORMAT (RADEON_CP_VC_FRMT_XY | \
RADEON_CP_VC_FRMT_Z | \
RADEON_CP_VC_FRMT_W0 | \
RADEON_CP_VC_FRMT_PKCOLOR | \
RADEON_CP_VC_FRMT_PKSPEC | \
RADEON_CP_VC_FRMT_ST0 | \
RADEON_CP_VC_FRMT_Q0 | \
RADEON_CP_VC_FRMT_ST1 | \
RADEON_CP_VC_FRMT_Q1)
#define TEX2_VERTEX_FORMAT 0
#define TEX3_VERTEX_FORMAT 0
#define PROJ_TEX3_VERTEX_FORMAT 0
#define DO_XYZW (IND & RADEON_XYZW_BIT)
#define DO_RGBA (IND & RADEON_RGBA_BIT)
#define DO_SPEC (IND & RADEON_SPEC_BIT)
#define DO_FOG (IND & RADEON_SPEC_BIT)
#define DO_TEX0 (IND & RADEON_TEX0_BIT)
#define DO_TEX1 (IND & RADEON_TEX1_BIT)
#define DO_TEX2 0
#define DO_TEX3 0
#define DO_PTEX (IND & RADEON_PTEX_BIT)
#define VERTEX radeonVertex
#define VERTEX_COLOR radeon_color_t
#define GET_VIEWPORT_MAT() 0
#define GET_TEXSOURCE(n) n
#define GET_VERTEX_FORMAT() RADEON_CONTEXT(ctx)->swtcl.vertex_format
#define GET_VERTEX_STORE() RADEON_CONTEXT(ctx)->swtcl.verts
#define GET_VERTEX_SIZE() RADEON_CONTEXT(ctx)->swtcl.vertex_size * sizeof(GLuint)
#define HAVE_HW_VIEWPORT 1
/* Tiny vertices don't seem to work atm - haven't looked into why.
*/
#define HAVE_HW_DIVIDE (IND & ~(RADEON_XYZW_BIT|RADEON_RGBA_BIT))
#define HAVE_TINY_VERTICES 1
#define HAVE_RGBA_COLOR 1
#define HAVE_NOTEX_VERTICES 1
#define HAVE_TEX0_VERTICES 1
#define HAVE_TEX1_VERTICES 1
#define HAVE_TEX2_VERTICES 0
#define HAVE_TEX3_VERTICES 0
#define HAVE_PTEX_VERTICES 1
#define CHECK_HW_DIVIDE (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE| \
DD_TRI_UNFILLED)))
#define INTERP_VERTEX setup_tab[RADEON_CONTEXT(ctx)->swtcl.SetupIndex].interp
#define COPY_PV_VERTEX setup_tab[RADEON_CONTEXT(ctx)->swtcl.SetupIndex].copy_pv
/***********************************************************************
* Generate pv-copying and translation functions *
***********************************************************************/
#define TAG(x) radeon_##x
#define IND ~0
#include "tnl_dd/t_dd_vb.c"
#undef IND
/***********************************************************************
* Generate vertex emit and interp functions *
***********************************************************************/
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT)
#define TAG(x) x##_wg
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_TEX0_BIT)
#define TAG(x) x##_wgt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_TEX0_BIT|RADEON_PTEX_BIT)
#define TAG(x) x##_wgpt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT)
#define TAG(x) x##_wgt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_TEX0_BIT|RADEON_TEX1_BIT|\
RADEON_PTEX_BIT)
#define TAG(x) x##_wgpt0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_SPEC_BIT)
#define TAG(x) x##_wgfs
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_SPEC_BIT|\
RADEON_TEX0_BIT)
#define TAG(x) x##_wgfst0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_SPEC_BIT|\
RADEON_TEX0_BIT|RADEON_PTEX_BIT)
#define TAG(x) x##_wgfspt0
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_SPEC_BIT|\
RADEON_TEX0_BIT|RADEON_TEX1_BIT)
#define TAG(x) x##_wgfst0t1
#include "tnl_dd/t_dd_vbtmp.h"
#define IND (RADEON_XYZW_BIT|RADEON_RGBA_BIT|RADEON_SPEC_BIT|\
RADEON_TEX0_BIT|RADEON_TEX1_BIT|RADEON_PTEX_BIT)
#define TAG(x) x##_wgfspt0t1
#include "tnl_dd/t_dd_vbtmp.h"
/* R100: xyzw, c0, c1/fog, stq[0..2] = 4+1+1+3*3 = 15 right? */
/* R200: xyzw, c0, c1/fog, strq[0..5] = 4+1+1+4*6 = 30 */
#define RADEON_MAX_TNL_VERTEX_SIZE (15 * sizeof(GLfloat)) /* for mesa _tnl stage */
/***********************************************************************
* Initialization
***********************************************************************/
static void init_setup_tab( void )
#define EMIT_ATTR( ATTR, STYLE, F0 ) \
do { \
rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
rmesa->swtcl.vertex_attr_count++; \
fmt_0 |= F0; \
} while (0)
#define EMIT_PAD( N ) \
do { \
rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
rmesa->swtcl.vertex_attr_count++; \
} while (0)
static GLuint radeon_cp_vc_frmts[3][2] =
{
init_wg();
init_wgt0();
init_wgpt0();
init_wgt0t1();
init_wgpt0t1();
init_wgfs();
init_wgfst0();
init_wgfspt0();
init_wgfst0t1();
init_wgfspt0t1();
}
{ RADEON_CP_VC_FRMT_ST0, RADEON_CP_VC_FRMT_ST0 | RADEON_CP_VC_FRMT_Q0 },
{ RADEON_CP_VC_FRMT_ST1, RADEON_CP_VC_FRMT_ST1 | RADEON_CP_VC_FRMT_Q1 },
{ RADEON_CP_VC_FRMT_ST2, RADEON_CP_VC_FRMT_ST2 | RADEON_CP_VC_FRMT_Q2 },
};
void radeonPrintSetupFlags(char *msg, GLuint flags )
static void radeonSetVertexFormat( GLcontext *ctx )
{
fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
msg,
(int)flags,
(flags & RADEON_XYZW_BIT) ? " xyzw," : "",
(flags & RADEON_RGBA_BIT) ? " rgba," : "",
(flags & RADEON_SPEC_BIT) ? " spec/fog," : "",
(flags & RADEON_TEX0_BIT) ? " tex-0," : "",
(flags & RADEON_TEX1_BIT) ? " tex-1," : "",
(flags & RADEON_PTEX_BIT) ? " proj-tex," : "");
radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
struct vertex_buffer *VB = &tnl->vb;
GLuint index = tnl->render_inputs;
int fmt_0 = 0;
int offset = 0;
/* Important:
*/
if ( VB->NdcPtr != NULL ) {
VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
}
else {
VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
}
assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
rmesa->swtcl.vertex_attr_count = 0;
/* EMIT_ATTR's must be in order as they tell t_vertex.c how to
* build up a hardware vertex.
*/
if ( !rmesa->swtcl.needproj ||
(index & _TNL_BITS_TEX_ANY)) { /* for projtex */
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F,
RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z | RADEON_CP_VC_FRMT_W0 );
offset = 4;
}
else {
EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F,
RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_Z );
offset = 3;
}
rmesa->swtcl.coloroffset = offset;
#if MESA_LITTLE_ENDIAN
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA,
RADEON_CP_VC_FRMT_PKCOLOR );
#else
EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR,
RADEON_CP_VC_FRMT_PKCOLOR );
#endif
offset += 1;
rmesa->swtcl.specoffset = 0;
if (index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG)) {
#if MESA_LITTLE_ENDIAN
if (index & _TNL_BIT_COLOR1) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
RADEON_CP_VC_FRMT_PKSPEC );
}
else {
EMIT_PAD( 3 );
}
if (index & _TNL_BIT_FOG) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
RADEON_CP_VC_FRMT_PKSPEC );
}
else {
EMIT_PAD( 1 );
}
#else
if (index & _TNL_BIT_FOG) {
EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F,
RADEON_CP_VC_FRMT_PKSPEC );
}
else {
EMIT_PAD( 1 );
}
if (index & _TNL_BIT_COLOR1) {
rmesa->swtcl.specoffset = offset;
EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR,
RADEON_CP_VC_FRMT_PKSPEC );
}
else {
EMIT_PAD( 3 );
}
#endif
}
if (index & _TNL_BITS_TEX_ANY) {
int i;
for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
if (index & _TNL_BIT_TEX(i)) {
GLuint sz = VB->TexCoordPtr[i]->size;
switch (sz) {
case 1:
case 2:
case 3:
EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_2F,
radeon_cp_vc_frmts[i][0] );
break;
case 4:
EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_3F_XYW,
radeon_cp_vc_frmts[i][1] );
break;
default:
continue;
};
}
}
}
if ( rmesa->tnl_index != index ||
fmt_0 != rmesa->swtcl.vertex_format) {
RADEON_NEWPRIM(rmesa);
rmesa->swtcl.vertex_format = fmt_0;
rmesa->swtcl.vertex_size =
_tnl_install_attrs( ctx,
rmesa->swtcl.vertex_attrs,
rmesa->swtcl.vertex_attr_count,
NULL, 0 );
rmesa->swtcl.vertex_size /= 4;
rmesa->tnl_index = index;
if (RADEON_DEBUG & DEBUG_VERTS)
fprintf( stderr, "%s: vertex_size= %d floats\n",
__FUNCTION__, rmesa->swtcl.vertex_size);
}
}
static void radeonRenderStart( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
if (!setup_tab[rmesa->swtcl.SetupIndex].check_tex_sizes(ctx)) {
GLuint ind = rmesa->swtcl.SetupIndex |= (RADEON_PTEX_BIT|RADEON_RGBA_BIT);
/* Projective textures are handled nicely; just have to change
* up to the new vertex format.
*/
if (setup_tab[ind].vertex_format != rmesa->swtcl.vertex_format) {
RADEON_NEWPRIM(rmesa);
rmesa->swtcl.vertex_format = setup_tab[ind].vertex_format;
rmesa->swtcl.vertex_size = setup_tab[ind].vertex_size;
}
if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
tnl->Driver.Render.Interp = setup_tab[rmesa->swtcl.SetupIndex].interp;
tnl->Driver.Render.CopyPV = setup_tab[rmesa->swtcl.SetupIndex].copy_pv;
}
}
radeonSetVertexFormat( ctx );
if (rmesa->dma.flush != 0 &&
rmesa->dma.flush != flush_last_swtcl_prim)
@@ -278,82 +229,40 @@ static void radeonRenderStart( GLcontext *ctx )
}
void radeonBuildVertices( GLcontext *ctx, GLuint start, GLuint count,
GLuint newinputs )
{
radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
GLuint stride = rmesa->swtcl.vertex_size * sizeof(int);
GLubyte *v = ((GLubyte *)rmesa->swtcl.verts + (start * stride));
newinputs |= rmesa->swtcl.SetupNewInputs;
rmesa->swtcl.SetupNewInputs = 0;
if (!newinputs)
return;
setup_tab[rmesa->swtcl.SetupIndex].emit( ctx, start, count, v, stride );
}
/**
* Set vertex state for SW TCL. The primary purpose of this function is to
* determine in advance whether or not the hardware can / should do the
* projection divide or Mesa should do it.
*/
void radeonChooseVertexState( GLcontext *ctx )
{
radeonContextPtr rmesa = RADEON_CONTEXT( ctx );
TNLcontext *tnl = TNL_CONTEXT(ctx);
GLuint ind = (RADEON_XYZW_BIT | RADEON_RGBA_BIT);
if (!rmesa->TclFallback || rmesa->Fallback)
return;
GLuint se_coord_fmt;
if (ctx->Fog.Enabled || (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR))
ind |= RADEON_SPEC_BIT;
/* HW perspective divide is a win, but tiny vertex formats are a
* bigger one.
*/
if (ctx->Texture._EnabledUnits & 0x2)
/* unit 1 enabled */
ind |= RADEON_TEX0_BIT|RADEON_TEX1_BIT;
else if (ctx->Texture._EnabledUnits & 0x1)
/* unit 0 enabled */
ind |= RADEON_TEX0_BIT;
rmesa->swtcl.SetupIndex = ind;
if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
tnl->Driver.Render.Interp = radeon_interp_extras;
tnl->Driver.Render.CopyPV = radeon_copy_pv_extras;
if ( ((tnl->render_inputs & (_TNL_BITS_TEX_ANY|_TNL_BIT_COLOR1) ) == 0)
|| (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
rmesa->swtcl.needproj = GL_TRUE;
se_coord_fmt = (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
RADEON_TEX1_W_ROUTING_USE_Q1);
}
else {
tnl->Driver.Render.Interp = setup_tab[ind].interp;
tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
rmesa->swtcl.needproj = GL_FALSE;
se_coord_fmt = (RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
RADEON_TEX1_W_ROUTING_USE_Q1);
}
if (setup_tab[ind].vertex_format != rmesa->swtcl.vertex_format) {
RADEON_NEWPRIM(rmesa);
rmesa->swtcl.vertex_format = setup_tab[ind].vertex_format;
rmesa->swtcl.vertex_size = setup_tab[ind].vertex_size;
}
_tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
{
GLuint se_coord_fmt, needproj;
/* HW perspective divide is a win, but tiny vertex formats are a
* bigger one.
*/
if (setup_tab[ind].vertex_format == TINY_VERTEX_FORMAT ||
(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
needproj = GL_TRUE;
se_coord_fmt = (RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
RADEON_VTX_Z_PRE_MULT_1_OVER_W0 |
RADEON_TEX1_W_ROUTING_USE_Q1);
}
else {
needproj = GL_FALSE;
se_coord_fmt = (RADEON_VTX_W0_IS_NOT_1_OVER_W0 |
RADEON_TEX1_W_ROUTING_USE_Q1);
}
if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
RADEON_STATECHANGE( rmesa, set );
rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
}
_tnl_need_projected_coords( ctx, needproj );
if ( se_coord_fmt != rmesa->hw.set.cmd[SET_SE_COORDFMT] ) {
RADEON_STATECHANGE( rmesa, set );
rmesa->hw.set.cmd[SET_SE_COORDFMT] = se_coord_fmt;
}
}
@@ -431,38 +340,6 @@ static __inline void *radeonAllocDmaLowVerts( radeonContextPtr rmesa,
}
static void *radeon_emit_contiguous_verts( GLcontext *ctx,
GLuint start,
GLuint count,
void *dest)
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLuint stride = rmesa->swtcl.vertex_size * 4;
setup_tab[rmesa->swtcl.SetupIndex].emit( ctx, start, count, dest, stride );
return (void *)((char *)dest + stride * (count - start));
}
void radeon_emit_indexed_verts( GLcontext *ctx, GLuint start, GLuint count )
{
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
radeonAllocDmaRegionVerts( rmesa,
&rmesa->swtcl.indexed_verts,
count - start,
rmesa->swtcl.vertex_size * 4,
64);
setup_tab[rmesa->swtcl.SetupIndex].emit(
ctx, start, count,
rmesa->swtcl.indexed_verts.address + rmesa->swtcl.indexed_verts.start,
rmesa->swtcl.vertex_size * 4 );
}
/*
* Render unclipped vertex buffers by emitting vertices directly to
* dma buffers. Use strip/fan hardware primitives where possible.
@@ -478,7 +355,8 @@ void radeon_emit_indexed_verts( GLcontext *ctx, GLuint start, GLuint count )
#define HAVE_QUADS 0
#define HAVE_QUAD_STRIPS 0
#define HAVE_POLYGONS 0
#define HAVE_ELTS 1
/* \todo: is it possible to make "ELTS" work with t_vertex code ? */
#define HAVE_ELTS 0
static const GLuint hw_prim[GL_POLYGON+1] = {
RADEON_CP_VC_CNTL_PRIM_TYPE_POINT,
@@ -500,94 +378,17 @@ static __inline void radeonDmaPrimitive( radeonContextPtr rmesa, GLenum prim )
assert(rmesa->dma.current.ptr == rmesa->dma.current.start);
}
static __inline void radeonEltPrimitive( radeonContextPtr rmesa, GLenum prim )
{
RADEON_NEWPRIM( rmesa );
rmesa->swtcl.hw_primitive = hw_prim[prim] | RADEON_CP_VC_CNTL_PRIM_WALK_IND;
}
#define LOCAL_VARS radeonContextPtr rmesa = RADEON_CONTEXT(ctx)
#define ELTS_VARS( buf ) GLushort *dest = buf; (void)rmesa;
#define LOCAL_VARS radeonContextPtr rmesa = RADEON_CONTEXT(ctx); (void)rmesa
#define INIT( prim ) radeonDmaPrimitive( rmesa, prim )
#define ELT_INIT(prim) radeonEltPrimitive( rmesa, prim )
#define FLUSH() RADEON_NEWPRIM( rmesa )
#define GET_CURRENT_VB_MAX_VERTS() \
(((int)rmesa->dma.current.end - (int)rmesa->dma.current.ptr) / (rmesa->swtcl.vertex_size*4))
#define GET_SUBSEQUENT_VB_MAX_VERTS() \
((RADEON_BUFFER_SIZE) / (rmesa->swtcl.vertex_size*4))
#if RADEON_OLD_PACKETS
# define GET_CURRENT_VB_MAX_ELTS() \
((RADEON_CMD_BUF_SZ - (rmesa->store.cmd_used + 24)) / 2)
#else
# define GET_CURRENT_VB_MAX_ELTS() \
((RADEON_CMD_BUF_SZ - (rmesa->store.cmd_used + 16)) / 2)
#endif
#define GET_SUBSEQUENT_VB_MAX_ELTS() \
((RADEON_CMD_BUF_SZ - 1024) / 2)
static void *radeon_alloc_elts( radeonContextPtr rmesa, int nr )
{
if (rmesa->dma.flush == radeonFlushElts &&
rmesa->store.cmd_used + nr*2 < RADEON_CMD_BUF_SZ) {
rmesa->store.cmd_used += nr*2;
return (void *)(rmesa->store.cmd_buf + rmesa->store.cmd_used);
}
else {
if (rmesa->dma.flush) {
rmesa->dma.flush( rmesa );
}
radeonEnsureCmdBufSpace( rmesa, VERT_AOS_BUFSZ +
rmesa->hw.max_state_size + ELTS_BUFSZ(nr) );
radeonEmitVertexAOS( rmesa,
rmesa->swtcl.vertex_size,
(rmesa->radeonScreen->gart_buffer_offset +
rmesa->swtcl.indexed_verts.buf->buf->idx *
RADEON_BUFFER_SIZE +
rmesa->swtcl.indexed_verts.start));
return (void *) radeonAllocEltsOpenEnded( rmesa,
rmesa->swtcl.vertex_format,
rmesa->swtcl.hw_primitive,
nr );
}
}
#define ALLOC_ELTS(nr) radeon_alloc_elts(rmesa, nr)
#ifdef MESA_BIG_ENDIAN
/* We could do without (most of) this ugliness if dest was always 32 bit word aligned... */
#define EMIT_ELT(offset, x) do { \
int off = offset + ( ( (GLuint)dest & 0x2 ) >> 1 ); \
GLushort *des = (GLushort *)( (GLuint)dest & ~0x2 ); \
(des)[ off + 1 - 2 * ( off & 1 ) ] = (GLushort)(x); \
(void)rmesa; } while (0)
#else
#define EMIT_ELT(offset, x) do { \
(dest)[offset] = (GLushort) (x); \
(void)rmesa; } while (0)
#endif
#define EMIT_TWO_ELTS(offset, x, y) *(GLuint *)(dest+offset) = ((y)<<16)|(x);
#define INCR_ELTS( nr ) dest += nr
#define ELTPTR dest
#define RELEASE_ELT_VERTS() \
radeonReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts, __FUNCTION__ )
#define EMIT_INDEXED_VERTS( ctx, start, count ) \
radeon_emit_indexed_verts( ctx, start, count )
#define ALLOC_VERTS( nr ) \
radeonAllocDmaLowVerts( rmesa, nr, rmesa->swtcl.vertex_size * 4 )
#define EMIT_VERTS( ctx, j, nr, buf ) \
radeon_emit_contiguous_verts(ctx, j, (j)+(nr), buf)
_tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf)
#define TAG(x) radeon_dma_##x
#include "tnl_dd/t_dd_dmatmp.h"
@@ -616,15 +417,6 @@ static GLboolean radeon_run_render( GLcontext *ctx,
tnl->Driver.Render.Start( ctx );
if (VB->Elts) {
tab = TAG(render_tab_elts);
if (!rmesa->swtcl.indexed_verts.buf) {
if (VB->Count > GET_SUBSEQUENT_VB_MAX_VERTS())
return GL_TRUE;
EMIT_INDEXED_VERTS(ctx, 0, VB->Count);
}
}
for (i = 0 ; i < VB->PrimitiveCount ; i++)
{
GLuint prim = VB->Primitive[i].mode;
@@ -706,7 +498,7 @@ static GLboolean run_texrect_stage( GLcontext *ctx,
in = (GLfloat *)((GLubyte *)in + instride);
}
VB->TexCoordPtr[i] = &store->texcoord[i];
VB->AttribPtr[VERT_ATTRIB_TEX0+i] = VB->TexCoordPtr[i] = &store->texcoord[i];
}
}
@@ -789,12 +581,12 @@ static void radeonResetLineStipple( GLcontext *ctx );
#define CTX_ARG radeonContextPtr rmesa
#define CTX_ARG2 rmesa
#define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
#define ALLOC_VERTS( n, size ) radeonAllocDmaLowVerts( rmesa, n, size * 4 )
#define ALLOC_VERTS( n, size ) radeonAllocDmaLowVerts( rmesa, n, (size) * 4 )
#undef LOCAL_VARS
#define LOCAL_VARS \
radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
const char *radeonverts = (char *)rmesa->swtcl.verts;
#define VERT(x) (radeonVertex *)(radeonverts + (x * vertsize * sizeof(int)))
#define VERT(x) (radeonVertex *)(radeonverts + ((x) * (vertsize) * sizeof(int)))
#define VERTEX radeonVertex
#undef TAG
#define TAG(x) radeon_##x
@@ -851,7 +643,7 @@ static struct {
#define VERT_Y(_v) _v->v.y
#define VERT_Z(_v) _v->v.z
#define AREA_IS_CCW( a ) (a < 0)
#define GET_VERTEX(e) (rmesa->swtcl.verts + (e * rmesa->swtcl.vertex_size * sizeof(int)))
#define GET_VERTEX(e) (rmesa->swtcl.verts + ((e) * rmesa->swtcl.vertex_size * sizeof(int)))
#define VERT_SET_RGBA( v, c ) \
do { \
@@ -864,20 +656,23 @@ do { \
#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
#define VERT_SET_SPEC( v0, c ) \
#define VERT_SET_SPEC( v, c ) \
do { \
if (havespec) { \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
if (specoffset) { \
radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
} \
} while (0)
#define VERT_COPY_SPEC( v0, v1 ) \
do { \
if (havespec) { \
v0->v.specular.red = v1->v.specular.red; \
v0->v.specular.green = v1->v.specular.green; \
v0->v.specular.blue = v1->v.specular.blue; \
if (specoffset) { \
radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
spec0->red = spec1->red; \
spec0->green = spec1->green; \
spec0->blue = spec1->blue; \
} \
} while (0)
@@ -886,8 +681,8 @@ do { \
*/
#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
#define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
#define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
#undef LOCAL_VARS
#undef TAG
@@ -896,9 +691,9 @@ do { \
#define LOCAL_VARS(n) \
radeonContextPtr rmesa = RADEON_CONTEXT(ctx); \
GLuint color[n], spec[n]; \
GLuint coloroffset = (rmesa->swtcl.vertex_size == 4 ? 3 : 4); \
GLboolean havespec = (rmesa->swtcl.vertex_size > 4); \
(void) color; (void) spec; (void) coloroffset; (void) havespec;
GLuint coloroffset = rmesa->swtcl.coloroffset; \
GLuint specoffset = rmesa->swtcl.specoffset; \
(void) color; (void) spec; (void) coloroffset; (void) specoffset;
/***********************************************************************
* Helpers for rendering unfilled primitives *
@@ -946,7 +741,6 @@ static void init_rast_tab( void )
/* Render unclipped begin/end objects */
/**********************************************************************/
#define VERT(x) (radeonVertex *)(radeonverts + (x * vertsize * sizeof(int)))
#define RENDER_POINTS( start, count ) \
for ( ; start < count ; start++) \
radeon_point( rmesa, VERT(start) )
@@ -1109,7 +903,11 @@ void radeonFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
tnl->Driver.Render.Start = radeonRenderStart;
tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
tnl->Driver.Render.Finish = radeonRenderFinish;
tnl->Driver.Render.BuildVertices = radeonBuildVertices;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
TCL_FALLBACK( ctx, RADEON_TCL_FALLBACK_RASTER, GL_FALSE );
if (rmesa->TclFallback) {
@@ -1145,12 +943,10 @@ void radeonInitSwtcl( GLcontext *ctx )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
GLuint size = TNL_CONTEXT(ctx)->vb.Size;
static int firsttime = 1;
if (firsttime) {
init_rast_tab();
init_setup_tab();
firsttime = 0;
}
@@ -1158,9 +954,14 @@ void radeonInitSwtcl( GLcontext *ctx )
tnl->Driver.Render.Finish = radeonRenderFinish;
tnl->Driver.Render.PrimitiveNotify = radeonRenderPrimitive;
tnl->Driver.Render.ResetLineStipple = radeonResetLineStipple;
tnl->Driver.Render.BuildVertices = radeonBuildVertices;
tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
tnl->Driver.Render.CopyPV = _tnl_copy_pv;
tnl->Driver.Render.Interp = _tnl_interp;
rmesa->swtcl.verts = (GLubyte *)ALIGN_MALLOC( size * 16 * 4, 32 );
_tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
RADEON_MAX_TNL_VERTEX_SIZE);
rmesa->swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
rmesa->swtcl.RenderIndex = ~0;
rmesa->swtcl.render_primitive = GL_TRIANGLES;
rmesa->swtcl.hw_primitive = 0;
@@ -1174,10 +975,4 @@ void radeonDestroySwtcl( GLcontext *ctx )
if (rmesa->swtcl.indexed_verts.buf)
radeonReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts,
__FUNCTION__ );
if (rmesa->swtcl.verts) {
ALIGN_FREE(rmesa->swtcl.verts);
rmesa->swtcl.verts = NULL;
}
}