Move fallback debugging under MACH64_DEBUG=fall (matching other drivers) and

add pretty descriptions of the bits.  GC one of the bits that was unused.
Also, now only the first thing triggering a fallback and the last thing
requiring one do the debug output.  This also matches other drivers.
This commit is contained in:
Eric Anholt
2005-05-31 03:47:39 +00:00
parent 12eabeb3b9
commit 9dff2ca07a
3 changed files with 39 additions and 10 deletions
@@ -72,6 +72,7 @@ static const struct dri_debug_control debug_control[] =
{ "prims", DEBUG_VERBOSE_PRIMS },
{ "count", DEBUG_VERBOSE_COUNT },
{ "nowait", DEBUG_NOWAIT },
{ "fall", DEBUG_VERBOSE_FALLBACK },
{ NULL, 0 }
};
+6 -6
View File
@@ -79,12 +79,11 @@ typedef struct mach64_context *mach64ContextPtr;
#define MACH64_FALLBACK_READ_BUFFER 0x0004
#define MACH64_FALLBACK_STENCIL 0x0008
#define MACH64_FALLBACK_RENDER_MODE 0x0010
#define MACH64_FALLBACK_MULTIDRAW 0x0020
#define MACH64_FALLBACK_LOGICOP 0x0040
#define MACH64_FALLBACK_SEP_SPECULAR 0x0080
#define MACH64_FALLBACK_BLEND_EQ 0x0100
#define MACH64_FALLBACK_BLEND_FUNC 0x0200
#define MACH64_FALLBACK_DISABLE 0x0400
#define MACH64_FALLBACK_LOGICOP 0x0020
#define MACH64_FALLBACK_SEP_SPECULAR 0x0040
#define MACH64_FALLBACK_BLEND_EQ 0x0080
#define MACH64_FALLBACK_BLEND_FUNC 0x0100
#define MACH64_FALLBACK_DISABLE 0x0200
#define CARD32 GLuint /* KW: For building in mesa tree */
@@ -402,4 +401,5 @@ extern int MACH64_DEBUG;
#define DEBUG_VERBOSE_PRIMS 0x040
#define DEBUG_VERBOSE_COUNT 0x080
#define DEBUG_NOWAIT 0x100
#define DEBUG_VERBOSE_FALLBACK 0x200
#endif /* __MACH64_CONTEXT_H__ */
+32 -4
View File
@@ -1838,6 +1838,30 @@ static void mach64RenderFinish( GLcontext *ctx )
/* Transition to/from hardware rasterization. */
/**********************************************************************/
static const char * const fallbackStrings[] = {
"Texture mode",
"glDrawBuffer(GL_FRONT_AND_BACK)",
"glReadBuffer",
"glEnable(GL_STENCIL) without hw stencil buffer",
"glRenderMode(selection or feedback)",
"glLogicOp (mode != GL_COPY)",
"GL_SEPARATE_SPECULAR_COLOR",
"glBlendEquation (mode != ADD)",
"glBlendFunc",
"Rasterization disable",
};
static const char *getFallbackString(GLuint bit)
{
int i = 0;
while (bit > 1) {
i++;
bit >>= 1;
}
return fallbackStrings[i];
}
void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
{
TNLcontext *tnl = TNL_CONTEXT(ctx);
@@ -1845,18 +1869,18 @@ void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
GLuint oldfallback = mmesa->Fallback;
if (mode) {
if (MACH64_DEBUG & DEBUG_VERBOSE_MSG)
fprintf(stderr,"Set Fallback: %d\n", bit);
mmesa->Fallback |= bit;
if (oldfallback == 0) {
FLUSH_BATCH( mmesa );
_swsetup_Wakeup( ctx );
mmesa->RenderIndex = ~0;
if (MACH64_DEBUG & DEBUG_VERBOSE_FALLBACK) {
fprintf(stderr, "Mach64 begin rasterization fallback: 0x%x %s\n",
bit, getFallbackString(bit));
}
}
}
else {
if (MACH64_DEBUG & DEBUG_VERBOSE_MSG)
fprintf(stderr,"Clear Fallback: %d\n", bit);
mmesa->Fallback &= ~bit;
if (oldfallback == bit) {
_swrast_flush( ctx );
@@ -1866,6 +1890,10 @@ void mach64Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
tnl->Driver.Render.BuildVertices = mach64BuildVertices;
mmesa->NewGLState |= (_MACH64_NEW_RENDER_STATE|
_MACH64_NEW_VERTEX_STATE);
if (MACH64_DEBUG & DEBUG_VERBOSE_FALLBACK) {
fprintf(stderr, "Mach64 end rasterization fallback: 0x%x %s\n",
bit, getFallbackString(bit));
}
}
}
}