panfrost: Don't skip the test with a 4k shader
Commit bfcdc8f174 ("pan/bi: Add some zero bytes after shaders on
Bifrost") should have fixed the problem.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8470>
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@@ -8,8 +8,3 @@ dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# Currently exactly 4096 bytes, which causes INSTR_INVALID_ENC for unknown
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# reasons. This needs to be sorted out asap to avoid creating flakes in the near
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# future, which would be a Very Bad Thing.
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dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex
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