panfrost: Don't skip the test with a 4k shader

Commit bfcdc8f174 ("pan/bi: Add some zero bytes after shaders on
Bifrost") should have fixed the problem.

Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8470>
This commit is contained in:
Boris Brezillon
2021-01-13 11:26:54 +01:00
committed by Marge Bot
parent dfe429eb41
commit 86101cdad7
-5
View File
@@ -8,8 +8,3 @@ dEQP-GLES[0-9]*.stress.*
# These are really slow on tiling architectures (including llvmpipe).
dEQP-GLES[0-9]*.functional.flush_finish.*
# Currently exactly 4096 bytes, which causes INSTR_INVALID_ENC for unknown
# reasons. This needs to be sorted out asap to avoid creating flakes in the near
# future, which would be a Very Bad Thing.
dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex