From 86101cdad7d2525a5f5ac02dcc4417940cb74889 Mon Sep 17 00:00:00 2001 From: Boris Brezillon Date: Wed, 13 Jan 2021 11:26:54 +0100 Subject: [PATCH] panfrost: Don't skip the test with a 4k shader Commit bfcdc8f1747e ("pan/bi: Add some zero bytes after shaders on Bifrost") should have fixed the problem. Signed-off-by: Boris Brezillon Reviewed-by: Alyssa Rosenzweig Part-of: --- .gitlab-ci/deqp-panfrost-g52-skips.txt | 5 ----- 1 file changed, 5 deletions(-) diff --git a/.gitlab-ci/deqp-panfrost-g52-skips.txt b/.gitlab-ci/deqp-panfrost-g52-skips.txt index 792043eb717..f7d0cd59a90 100644 --- a/.gitlab-ci/deqp-panfrost-g52-skips.txt +++ b/.gitlab-ci/deqp-panfrost-g52-skips.txt @@ -8,8 +8,3 @@ dEQP-GLES[0-9]*.stress.* # These are really slow on tiling architectures (including llvmpipe). dEQP-GLES[0-9]*.functional.flush_finish.* - -# Currently exactly 4096 bytes, which causes INSTR_INVALID_ENC for unknown -# reasons. This needs to be sorted out asap to avoid creating flakes in the near -# future, which would be a Very Bad Thing. -dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_loop_read_vertex