glsl: Move _mesa_shader_stage_to_string/abbrev to shader_enums.c

These are used by code that doesn't necessarily link to libglsl.la. Move
them to shader_enums.[ch] where we keep similar helpers.

Reviewed-by: Matt Turner <mattst88@gmail.com>
This commit is contained in:
Kristian Høgsberg Kristensen
2016-01-08 12:35:48 -08:00
parent 1d25ef6ae7
commit 82ad571abf
8 changed files with 56 additions and 52 deletions
-38
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@@ -412,44 +412,6 @@ _mesa_glsl_parse_state::process_version_directive(YYLTYPE *locp, int version,
}
/**
* Translate a gl_shader_stage to a short shader stage name for debug
* printouts and error messages.
*/
const char *
_mesa_shader_stage_to_string(unsigned stage)
{
switch (stage) {
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
case MESA_SHADER_COMPUTE: return "compute";
case MESA_SHADER_TESS_CTRL: return "tess ctrl";
case MESA_SHADER_TESS_EVAL: return "tess eval";
}
unreachable("Unknown shader stage.");
}
/**
* Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
* for debug printouts and error messages.
*/
const char *
_mesa_shader_stage_to_abbrev(unsigned stage)
{
switch (stage) {
case MESA_SHADER_VERTEX: return "VS";
case MESA_SHADER_FRAGMENT: return "FS";
case MESA_SHADER_GEOMETRY: return "GS";
case MESA_SHADER_COMPUTE: return "CS";
case MESA_SHADER_TESS_CTRL: return "TCS";
case MESA_SHADER_TESS_EVAL: return "TES";
}
unreachable("Unknown shader stage.");
}
/* This helper function will append the given message to the shader's
info log and report it via GL_ARB_debug_output. Per that extension,
'type' is one of the enum values classifying the message, and
-10
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@@ -731,16 +731,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
extern "C" {
#endif
/**
* Get the textual name of the specified shader stage (which is a
* gl_shader_stage).
*/
extern const char *
_mesa_shader_stage_to_string(unsigned stage);
extern const char *
_mesa_shader_stage_to_abbrev(unsigned stage);
extern int glcpp_preprocess(void *ctx, const char **shader, char **info_log,
const struct gl_extensions *extensions, struct gl_context *gl_ctx);
+36
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@@ -47,6 +47,42 @@ const char * gl_shader_stage_name(gl_shader_stage stage)
return NAME(stage);
}
/**
* Translate a gl_shader_stage to a short shader stage name for debug
* printouts and error messages.
*/
const char * _mesa_shader_stage_to_string(unsigned stage)
{
switch (stage) {
case MESA_SHADER_VERTEX: return "vertex";
case MESA_SHADER_FRAGMENT: return "fragment";
case MESA_SHADER_GEOMETRY: return "geometry";
case MESA_SHADER_COMPUTE: return "compute";
case MESA_SHADER_TESS_CTRL: return "tess ctrl";
case MESA_SHADER_TESS_EVAL: return "tess eval";
}
unreachable("Unknown shader stage.");
}
/**
* Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
* for debug printouts and error messages.
*/
const char * _mesa_shader_stage_to_abbrev(unsigned stage)
{
switch (stage) {
case MESA_SHADER_VERTEX: return "VS";
case MESA_SHADER_FRAGMENT: return "FS";
case MESA_SHADER_GEOMETRY: return "GS";
case MESA_SHADER_COMPUTE: return "CS";
case MESA_SHADER_TESS_CTRL: return "TCS";
case MESA_SHADER_TESS_EVAL: return "TES";
}
unreachable("Unknown shader stage.");
}
const char * gl_vert_attrib_name(gl_vert_attrib attrib)
{
static const char *names[] = {
+20
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@@ -26,6 +26,10 @@
#ifndef SHADER_ENUMS_H
#define SHADER_ENUMS_H
#ifdef __cplusplus
extern "C" {
#endif
/**
* Shader stages. Note that these will become 5 with tessellation.
*
@@ -45,6 +49,18 @@ typedef enum
const char * gl_shader_stage_name(gl_shader_stage stage);
/**
* Translate a gl_shader_stage to a short shader stage name for debug
* printouts and error messages.
*/
const char * _mesa_shader_stage_to_string(unsigned stage);
/**
* Translate a gl_shader_stage to a shader stage abbreviation (VS, GS, FS)
* for debug printouts and error messages.
*/
const char * _mesa_shader_stage_to_abbrev(unsigned stage);
#define MESA_SHADER_STAGES (MESA_SHADER_COMPUTE + 1)
@@ -519,4 +535,8 @@ enum gl_frag_depth_layout
FRAG_DEPTH_LAYOUT_UNCHANGED
};
#ifdef __cplusplus
} /* extern "C" */
#endif
#endif /* SHADER_ENUMS_H */
-1
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@@ -27,7 +27,6 @@
#include "brw_nir.h"
#include "brw_program.h"
#include "glsl/ir_optimization.h"
#include "glsl/glsl_parser_extras.h"
#include "program/program.h"
#include "main/shaderapi.h"
#include "main/uniforms.h"
-1
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@@ -27,7 +27,6 @@
#include "brw_fs.h"
#include "brw_nir.h"
#include "brw_vec4_tes.h"
#include "glsl/glsl_parser_extras.h"
#include "main/shaderobj.h"
#include "main/uniforms.h"
#include "util/debug.h"
@@ -20,7 +20,6 @@
* IN THE SOFTWARE.
*/
#include "glsl/glsl_parser_extras.h"
#include "brw_vec4.h"
#include "brw_cfg.h"
#include "brw_eu.h"
@@ -32,7 +32,6 @@
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
#include "glsl/glsl_parser_extras.h"
/**
* Creates a streamed BO containing the push constants for the VS or GS on