mesa: GLvector4f:: flags is a GLbitfield, update comments too.
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@@ -77,7 +77,7 @@ static const GLubyte size_bits[5] = {
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* \param storage pointer to storage for the vector's data
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*/
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void
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_mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
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_mesa_vector4f_init( GLvector4f *v, GLbitfield flags, GLfloat (*storage)[4] )
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{
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v->stride = 4 * sizeof(GLfloat);
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v->size = 2; /* may change: 2-4 for vertices and 1-4 for texcoords */
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@@ -96,7 +96,7 @@ _mesa_vector4f_init( GLvector4f *v, GLuint flags, GLfloat (*storage)[4] )
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* \param alignment desired memory alignment for the data (in bytes)
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*/
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void
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_mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
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_mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags, GLuint count,
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GLuint alignment )
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{
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v->stride = 4 * sizeof(GLfloat);
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@@ -65,15 +65,15 @@ typedef struct {
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GLuint count; /**< size of the vector (in elements) */
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GLuint stride; /**< stride from one element to the next (in bytes) */
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GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */
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GLuint flags; /**< which columns are dirty */
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GLbitfield flags; /**< bitmask of VEC_x flags */
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void *storage; /**< self-allocated storage */
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GLuint storage_count; /**< storage size in elements */
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} GLvector4f;
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extern void _mesa_vector4f_init( GLvector4f *v, GLuint flags,
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extern void _mesa_vector4f_init( GLvector4f *v, GLbitfield flags,
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GLfloat (*storage)[4] );
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extern void _mesa_vector4f_alloc( GLvector4f *v, GLuint flags,
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extern void _mesa_vector4f_alloc( GLvector4f *v, GLbitfield flags,
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GLuint count, GLuint alignment );
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extern void _mesa_vector4f_free( GLvector4f *v );
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extern void _mesa_vector4f_print( const GLvector4f *v, const GLubyte *, GLboolean );
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