mesa: add storage_count field to GLvector4f. Useful for debugging.
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@@ -102,6 +102,7 @@ _mesa_vector4f_alloc( GLvector4f *v, GLuint flags, GLuint count,
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v->stride = 4 * sizeof(GLfloat);
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v->size = 2;
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v->storage = ALIGN_MALLOC( count * 4 * sizeof(GLfloat), alignment );
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v->storage_count = count;
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v->start = (GLfloat *) v->storage;
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v->data = (GLfloat (*)[4]) v->storage;
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v->count = 0;
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@@ -67,6 +67,7 @@ typedef struct {
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GLuint size; /**< 2-4 for vertices and 1-4 for texcoords */
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GLuint flags; /**< which columns are dirty */
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void *storage; /**< self-allocated storage */
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GLuint storage_count; /**< storage size in elements */
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} GLvector4f;
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