mesa: use array->BufferObj instead of ctx->Array.ArrayBufferObj
No difference, but a little more understandable.
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@@ -73,8 +73,8 @@ update_array(GLcontext *ctx, struct gl_client_array *array,
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* Later in glDrawArrays we'll check if start + count > _MaxElement to
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* be sure we won't go out of bounds.
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*/
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if (ctx->Array.ArrayBufferObj->Name)
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array->_MaxElement = ((GLsizeiptrARB) ctx->Array.ArrayBufferObj->Size
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if (array->BufferObj->Name)
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array->_MaxElement = ((GLsizeiptrARB) array->BufferObj->Size
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- (GLsizeiptrARB) array->Ptr + array->StrideB
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- elementSize) / array->StrideB;
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else
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