asahi: Implement texturing with non-zero start level
Unsure if this comes up anywhere. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
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7b4ea2fd38
@@ -480,7 +480,7 @@ agx_create_sampler_view(struct pipe_context *pctx,
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cfg.height = u_minify(texture->height0, level);
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cfg.levels = state->u.tex.last_level - level + 1;
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cfg.srgb = (desc->colorspace == UTIL_FORMAT_COLORSPACE_SRGB);
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cfg.address = agx_map_texture_gpu(rsrc, 0, state->u.tex.first_layer); // XXX: level?
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cfg.address = agx_map_texture_gpu(rsrc, level, state->u.tex.first_layer);
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cfg.unk_mipmapped = rsrc->mipmapped;
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cfg.unk_2 = false;
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