mesa: Implement _mesa_BindBuffersRange for target GL_SHADER_STORAGE_BUFFER
v2: - Fix error message (Jordan) Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
This commit is contained in:
committed by
Samuel Iglesias Gonsalvez
parent
0aa83f3e90
commit
7b0d0a2bf2
@@ -3579,6 +3579,112 @@ bind_uniform_buffers_range(struct gl_context *ctx, GLuint first, GLsizei count,
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_mesa_end_bufferobj_lookups(ctx);
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}
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static void
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bind_shader_storage_buffers_range(struct gl_context *ctx, GLuint first,
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GLsizei count, const GLuint *buffers,
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const GLintptr *offsets,
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const GLsizeiptr *sizes)
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{
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GLint i;
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if (!error_check_bind_shader_storage_buffers(ctx, first, count,
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"glBindBuffersRange"))
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return;
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/* Assume that at least one binding will be changed */
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FLUSH_VERTICES(ctx, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewShaderStorageBuffer;
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if (!buffers) {
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/* The ARB_multi_bind spec says:
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*
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* "If <buffers> is NULL, all bindings from <first> through
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* <first>+<count>-1 are reset to their unbound (zero) state.
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* In this case, the offsets and sizes associated with the
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* binding points are set to default values, ignoring
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* <offsets> and <sizes>."
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*/
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unbind_shader_storage_buffers(ctx, first, count);
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return;
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}
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/* Note that the error semantics for multi-bind commands differ from
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* those of other GL commands.
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*
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* The Issues section in the ARB_multi_bind spec says:
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*
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* "(11) Typically, OpenGL specifies that if an error is generated by a
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* command, that command has no effect. This is somewhat
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* unfortunate for multi-bind commands, because it would require a
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* first pass to scan the entire list of bound objects for errors
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* and then a second pass to actually perform the bindings.
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* Should we have different error semantics?
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*
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* RESOLVED: Yes. In this specification, when the parameters for
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* one of the <count> binding points are invalid, that binding point
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* is not updated and an error will be generated. However, other
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* binding points in the same command will be updated if their
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* parameters are valid and no other error occurs."
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*/
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_mesa_begin_bufferobj_lookups(ctx);
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for (i = 0; i < count; i++) {
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struct gl_shader_storage_buffer_binding *binding =
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&ctx->ShaderStorageBufferBindings[first + i];
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struct gl_buffer_object *bufObj;
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if (!bind_buffers_check_offset_and_size(ctx, i, offsets, sizes))
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continue;
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_VALUE error is generated by BindBuffersRange if any
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* pair of values in <offsets> and <sizes> does not respectively
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* satisfy the constraints described for those parameters for the
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* specified target, as described in section 6.7.1 (per binding)."
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*
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* Section 6.7.1 refers to table 6.5, which says:
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*
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* "┌───────────────────────────────────────────────────────────────┐
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* │ Shader storage buffer array bindings (see sec. 7.8) │
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* ├─────────────────────┬─────────────────────────────────────────┤
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* │ ... │ ... │
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* │ offset restriction │ multiple of value of SHADER_STORAGE_- │
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* │ │ BUFFER_OFFSET_ALIGNMENT │
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* │ ... │ ... │
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* │ size restriction │ none │
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* └─────────────────────┴─────────────────────────────────────────┘"
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*/
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if (offsets[i] & (ctx->Const.ShaderStorageBufferOffsetAlignment - 1)) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glBindBuffersRange(offsets[%u]=%" PRId64
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" is misaligned; it must be a multiple of the value of "
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"GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT=%u when "
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"target=GL_SHADER_STORAGE_BUFFER)",
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i, (int64_t) offsets[i],
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ctx->Const.ShaderStorageBufferOffsetAlignment);
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continue;
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}
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if (binding->BufferObject && binding->BufferObject->Name == buffers[i])
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bufObj = binding->BufferObject;
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else
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bufObj = _mesa_multi_bind_lookup_bufferobj(ctx, buffers, i,
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"glBindBuffersRange");
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if (bufObj) {
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if (bufObj == ctx->Shared->NullBufferObj)
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set_ssbo_binding(ctx, binding, bufObj, -1, -1, GL_FALSE);
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else
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set_ssbo_binding(ctx, binding, bufObj,
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offsets[i], sizes[i], GL_FALSE);
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}
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}
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_mesa_end_bufferobj_lookups(ctx);
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}
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static bool
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error_check_bind_xfb_buffers(struct gl_context *ctx,
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struct gl_transform_feedback_object *tfObj,
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@@ -4158,6 +4264,10 @@ _mesa_BindBuffersRange(GLenum target, GLuint first, GLsizei count,
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case GL_UNIFORM_BUFFER:
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bind_uniform_buffers_range(ctx, first, count, buffers, offsets, sizes);
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return;
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case GL_SHADER_STORAGE_BUFFER:
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bind_shader_storage_buffers_range(ctx, first, count, buffers, offsets,
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sizes);
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return;
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case GL_ATOMIC_COUNTER_BUFFER:
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bind_atomic_buffers_range(ctx, first, count, buffers,
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offsets, sizes);
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